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Timetable
Zainab Tariq edited this page Jan 8, 2020
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36 revisions
November
- finalize the concept
- set up Unity project
- laser lights shader/material in Unity
- 3D modeling
December
- testing in VR
- setting up the room with different lights
- animation of lights (lasers and lightspheres)
January
- texturing of the environment, e.g the textures of the room
- Design and implementation of interactions in Unity
- scripting (playing animations accordingly) -- manipulate the lights (play Animation) by using switches/moving some objects (spheres) -> how to move in the space (teleportation/walking)
- sound design -> mix sounds (samples) which fit to the animations of the sound.
February
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adding sound to the animations
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adding sounds to single objects (light spheres)
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adding more animations of the light.
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adding effects, e.g fog
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ambient lighting
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sphere animation -> animations of sphere so that they rotate around the player.
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testing
March
- extra interactions (according to the position of the user)
- another room with string like lights that can be moved resulting in playing different sounds
- attach sound to objects + functionality
- change scale
- ambient music
- instructions at the beginning of the experience