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Gameplay Guide

zeekecc edited this page Jul 17, 2026 · 1 revision

Objective

Reduce your opponent's mech HP to zero before they do the same to you.

Turn structure

  1. Players alternate turns, starting with Player 1 (the host).
  2. On your turn, adjust angle and power using the sliders or your keys.
  3. Fire your shot. Gravity and the current wind value affect its trajectory.
  4. A direct hit or nearby explosion damages HP based on distance from the blast.
  5. Terrain is destroyed (cratered) at the impact point, permanently reshaping the battlefield.
  6. Turn passes to the other player, and wind shifts slightly each round.

Controls

Action Player 1 (Host) Player 2 (Guest)
Decrease angle A
Increase angle D
Increase power W
Decrease power S
Fire Space Enter

You can also drag the on-screen Angle / Power sliders and press Launch. Controls are only active on your turn — you can't fire out of turn, and your inputs never affect your opponent's tank.

Wind

Wind is shown in the center HUD and shifts randomly by a small amount after each shot. It pushes projectiles horizontally during flight — factor it into your aim.

Terrain

Terrain is randomly generated fresh each match (new seed every round) using layered sine waves, so no two matches look the same. Explosions carve permanent craters, which can:

  • Expose or bury player positions (players resettle to the new terrain height)
  • Create funnels or ridges that change future shot trajectories

Winning

The match ends immediately when a player's HP reaches 0. The winner is shown, with an option to Rematch (generates a fresh round) or Leave Match.

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