This is an old fixed pipeline opengl app I'm slowly turning into modern opengl. Meaning:
- Replacing display lists with vertex arrays and vertex buffer objects
- Using shaders for the materials
- Properly handling openglES and different extensions.
Initial idea for overlapping borders came from an old Flash art book which I coded in ActionScript http://pixel-flow.deviantart.com/art/Stars-169501086
I made a small shell script for xcode/osx-gcc, just replace framework with pkg-configs for opengl and it should run fine.
- load/save colors in ant
- grab colors from api xml/json like colourlovers/kuler in c/c++
- make/cmake/scons (look at yquake/ioquake/quakespasm)
