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baubles

This is an old fixed pipeline opengl app I'm slowly turning into modern opengl. Meaning:

  • Replacing display lists with vertex arrays and vertex buffer objects
  • Using shaders for the materials
  • Properly handling openglES and different extensions.

Initial idea for overlapping borders came from an old Flash art book which I coded in ActionScript http://pixel-flow.deviantart.com/art/Stars-169501086

BUILD

I made a small shell script for xcode/osx-gcc, just replace framework with pkg-configs for opengl and it should run fine.

TODO

  • load/save colors in ant
  • grab colors from api xml/json like colourlovers/kuler in c/c++
  • make/cmake/scons (look at yquake/ioquake/quakespasm)

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opengl + sdl + modernization of old code experimentation

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