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When -gt flag is specified, we now replace the original mesh tangents with newly generated ones, using the new meshoptimizer tangent algorithm. While it would be possible to only generate tangent streams for meshes that don't already have one, a lot of existing glTF assets have tangents that are broken or poor quality, so for now we always overwrite tangents, and also use the higher quality default algorithm. In the future we could add extra options to customize this. Morph tangents are rare and require custom code so that we only split the mesh based on original normal stream; for now we simply drop them.
We need -kv to force tangent generation for meshes that don't have a normal map.
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When
-gtflag is specified, we now replace the original mesh tangentswith newly generated ones, using the new meshoptimizer tangent algorithm.
While it would be possible to only generate tangent streams for meshes
that don't already have one, a lot of existing glTF assets have tangents
that are broken or poor quality, so for now we always overwrite tangents,
and also use the higher quality default algorithm.
In the future we could add extra options to customize this.
Morph tangents are rare and require custom code so that we only split
the mesh based on original normal stream; for now we simply drop them.