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Hello there, I don't think this is really an "issue", but I wanted to know if there are plans to introduce some form of shader interoperability between Zig and HLSL.
I haven't had a need for it until yesterday and my first idea was to declare structs and DEFINEs in a C header file and import it in Zig and include it into my HLSL shaders.
Any thoughts on it?
Thank you :)
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