perf: optimized the checkCreatureAsKnown function #71
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Creature removal is now much faster as we avoid unnecessarily iterating over large sets.
The code is more organized and easier to understand, with clear helper functions.
The solution is scalable and can easily handle larger limits of known creatures if needed. The optimized code above significantly improves the performance and maintainability of the known creatures cache system in OTServ.
It resolves issues related to unnecessary iteration and inefficient data structures, ensuring faster and more reliable operation.