Version 7
Added support for TexturePacks and Point-filtering.
TexturePacks are replacement XNB Texture -files that follow the Content -folder structure. They reside in Defy Gravity/TexturePacks/<texturepackname>. As the loading is a redirection, all the texture-files loaded normally from content must be inside - however, you don't have to replace all of them.
To load a texture-pack, use the commandline switch -tp <texturepackname>. For example, you have a texturepack with the name "Mario". The folder location is Defy Gravity/TexturePacks/Mario". There is no Content-folder inside Mario -folder, but all the files and folders under Content -folder are there. To load this, you add a -tp Mario to you commandline switches.
With steam you can change launch options to enter commandline switches.
In the root of the content folder (whether normal Content, or TexturePacks/), is a file called Settings.xml. If it isn't there, load the game once with the texturepack active. From there you set the UsePointClamp value to true, if you want point-filtering (nearest neighbor), instead of linear filtering - for instance for pixelated or retro graphics.
Note however, the point filtering is disabled for text, only the graphics are affected. Also, currently particle effects aren't affected, but might be in the future.