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Max number of cards in hand at end of turn equal to current number of life points.
When killing an Outlaw: draw 3 cards.
If Sheriff kills a deputy: discard all cards in hand and in play.
Alive players may choose to keep their character.
Dynamite must be placed upon yourself and wait a whole turn to activate it.
Panic and Cat Balou can be used to remove a card from your board such as
dynamite or jail but you must Draw! for dynamite first.
Playing Cards
Blue Cards (stay in play)
Barrel: allows you to Draw! when hit by a Bang! card. If you draw a heart card,
counts as a Mancato!. Otherwise nothing happens.
A Mancato! card may still be played afterwards.
Draw! action: flip over the top card from the deck, look at the poker symbol,
apply effect if appropriate, and discard it.
Dynamite: play this card in front of you and wait a whole turn.
Then Draw!, if dynamites explodes you lose 3 life points and discard the card.
Otherwise pass the card along. Dynamite stays in play until explodes or is
discarded by a Panic! or Cat Balou.
Jail: play this card in from of any player regardless of distance.
If you are in jail, Draw! before the start of your turn.
If you draw a heart card, you escape jail and proceed with your turn.
Otherwise, your turn is skipped and discard the card.
Jail cannot be played on the Sheriff.
Mustang: other players see you at a distance +1.
Scope: you see other players at distance -1.
Volcanic (weapon): play any number of Bang! cards during you turn.
Brown Cards (discarded after use)
Bang!: player hit loses 1 life point.
Take into account distance of player and reach of your weapon.
Beer: regain 1 life point.
Life points cannot exceed your starting amount (determined by character).
May be played out of turn only immediately after receiving a lethal hit.
No effect when only 2 players remain.
Cat Balou: force any player (regardless of distance and including yourself)
to discard a card.
You may choose a card in play in from of them or pick a random card from the hand.
Duel: challenge any other player, regardless of distance.
Starting with the challenged player, each may discard a Bang! until a player doesn't.
That player loses 1 life point. Missed! and Barrel have no effect. Not considered a Bang! card.
Emporio: turn as many cards from the deck face up as players in play.
Starting with you, each player chooses one and adds it to their hand.
Gatling: shoots a Bang! to all the other players, regardless of distance.
Not considered a Bang! card.
Indians!: all other players may discard a Bang! or lose a life point.
Neither Mancato! or Barrel have effect in this case.
Mancato!: may be played immediately after a Bang! - even if out of turn.
This cancels the hit and there's no loss of points.
Panic!: Draw a card from a player at distance 1 (including yourself) and
add it to your hand.
Distance is not modified by weapons but by cards as Mustang/Scope/etc.
You may draw a random card from their hand or choose one in play in from of them.
Saloon: all player in play (all other players and yourself) gain a life point.