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Bang!

General Rules

  • Draw two cards at the beginning of your turn.
  • 1 Bang! per turn.
  • 1 copy of any one card in play.
  • Only one weapon in play.
  • Max number of cards in hand at end of turn equal to current number of life points.
  • When killing an Outlaw: draw 3 cards.
  • If Sheriff kills a deputy: discard all cards in hand and in play.
  • Alive players may choose to keep their character.
  • Dynamite must be placed upon yourself and wait a whole turn to activate it.
  • Panic and Cat Balou can be used to remove a card from your board such as dynamite or jail but you must Draw! for dynamite first.

Playing Cards

Blue Cards (stay in play)

  • Barrel: allows you to Draw! when hit by a Bang! card. If you draw a heart card, counts as a Mancato!. Otherwise nothing happens. A Mancato! card may still be played afterwards.
  • Draw! action: flip over the top card from the deck, look at the poker symbol, apply effect if appropriate, and discard it.
  • Dynamite: play this card in front of you and wait a whole turn. Then Draw!, if dynamites explodes you lose 3 life points and discard the card. Otherwise pass the card along. Dynamite stays in play until explodes or is discarded by a Panic! or Cat Balou.
  • Jail: play this card in from of any player regardless of distance. If you are in jail, Draw! before the start of your turn. If you draw a heart card, you escape jail and proceed with your turn. Otherwise, your turn is skipped and discard the card. Jail cannot be played on the Sheriff.
  • Mustang: other players see you at a distance +1.
  • Scope: you see other players at distance -1.
  • Volcanic (weapon): play any number of Bang! cards during you turn.

Brown Cards (discarded after use)

  • Bang!: player hit loses 1 life point. Take into account distance of player and reach of your weapon.
  • Beer: regain 1 life point. Life points cannot exceed your starting amount (determined by character). May be played out of turn only immediately after receiving a lethal hit. No effect when only 2 players remain.
  • Cat Balou: force any player (regardless of distance and including yourself) to discard a card. You may choose a card in play in from of them or pick a random card from the hand.
  • Duel: challenge any other player, regardless of distance. Starting with the challenged player, each may discard a Bang! until a player doesn't. That player loses 1 life point. Missed! and Barrel have no effect. Not considered a Bang! card.
  • Emporio: turn as many cards from the deck face up as players in play. Starting with you, each player chooses one and adds it to their hand.
  • Gatling: shoots a Bang! to all the other players, regardless of distance. Not considered a Bang! card.
  • Indians!: all other players may discard a Bang! or lose a life point. Neither Mancato! or Barrel have effect in this case.
  • Mancato!: may be played immediately after a Bang! - even if out of turn. This cancels the hit and there's no loss of points.
  • Panic!: Draw a card from a player at distance 1 (including yourself) and add it to your hand. Distance is not modified by weapons but by cards as Mustang/Scope/etc. You may draw a random card from their hand or choose one in play in from of them.
  • Saloon: all player in play (all other players and yourself) gain a life point.
  • Stagecoach: draw two cards.
  • Wells Fargo: draw three cards.

About

1-page of Bang! card game rules (no characters)

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