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BitWars Player .NET

Your task is to implement the best bitWars player logic! :)

Preparation

  1. Choose a team name (BitBattler?)
  2. Fork this repository
  3. Add the following secret:
    • TOKEN (value will be provided by the facilitator)
  4. Add the following variables:
    • NAMESPACE (value will be provided by the facilitator)
    • TEAMNAME (your team name - only lowercase letters, digits and dashes, must start with a lowercase letter)
  5. Run the main workflow in GitHub - it will be deployed automatically
  6. Notify the facilitator once you are done :)

How it works

Run it locally

Buld the player locally:

dotnet clean
dotnet build

Run the player locally:

dotnet run

Functionality

This application template provides a HTTP server with a single POST endpoint (/) on port 3000. The bit-dealer sends a POST request containing the current game state as a JSON object. Your task is to implement a function which returns a PlayerAction as a response. You'll find a predefined function Decide() in this file: /logic/Strategy.cs. In /logic/TestStrategy.cs you can add unit-tests to quickly debug your application locally. Run all unit-tests with the following command (executed in the root path of this project):

dotnet test

Example Request Body

{
   "actions":[
      {
         "uuid":"52c3866e-4481-41ac-8470-cac378788567",
         "player":1002,
         "src":1,
         "dest":2,
         "amount":1,
         "progress":{
            "distance":4,
            "traveled":4
         }
      }
   ],
   "bases":[
      {
         "uid":1,
         "player":1001,
         "population":2,
         "level":0,
         "units_until_upgrade":0,
         "position":{
            "x":0,
            "y":0,
            "z":0
         }
      },
      {
         "uid":2,
         "player":0,
         "population":7,
         "level":1,
         "units_until_upgrade":0,
         "position":{
            "x":3,
            "y":-3,
            "z":0
         }
      },
      {
         "uid":3,
         "player":0,
         "population":12,
         "level":1,
         "units_until_upgrade":0,
         "position":{
            "x":3,
            "y":3,
            "z":0
         }
      }
   ],
   "config":{
      "base_levels":[
         {
            "max_population":20,
            "upgrade_cost":1000,
            "spawn_rate":1
         },
         {
            "max_population":40,
            "upgrade_cost":1000,
            "spawn_rate":2
         },
         {
            "max_population":80,
            "upgrade_cost":1000,
            "spawn_rate":3
         },
         {
            "max_population":100,
            "upgrade_cost":1000,
            "spawn_rate":4
         },
         {
            "max_population":200,
            "upgrade_cost":1000,
            "spawn_rate":25
         }
      ],
      "paths":{
         "grace_period":10,
         "death_rate":1
      }
   },
   "game":{
      "uid":1,
      "tick":17,
      "player_count":3,
      "remaining_players":3,
      "player":1
   }
}

Start the game

Now it's your turn! Start implementing the Strategy function to do more than just do nothing every turn. Or rework the whole application. You can do what you want, as long as you provide the endpoint that is registered in the game. Have fun!

Rules

More Infos: https://bitwars.de/

About

A client for BitWars written in dotNET using C#

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