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v1.3.0
v1.3.0 — Performance & Modernization Update
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Spawn v1.3.0 — Performance & Modernization Update
Performance
Spawn lookups are now instant (O(1)) — all reads served from an in-memory
ConcurrentHashMap cache instead of hitting the database.
Async database writes — setting or deleting spawns no longer blocks the
main server thread.
Bulk-load at startup — all spawns are loaded into cache once during
plugin initialization.
Reliability
Fixed shutdown order — SpawnManager now flushes pending writes before the
database connection is closed.
Null-safety — world references are validated before saving locations,
preventing potential NPEs.
Spawn name validation — names are now validated against
^[a-zA-Z0-9_-]{1,32}$ to prevent invalid entries.
Proper interrupt handling in UpdateChecker — no more swallowed
InterruptedExceptions.
Internal Improvements
Migrated all message components from raw() → component() for proper
Adventure API color rendering.
SpawnCommand cooldown tracking simplified from ConcurrentHashMap<UUID, Boolean>
to Set<UUID>.
UpdateChecker now uses a static reusable HttpClient and a dedicated
ExecutorService.
ConfigUtil delegates to Bukkit's built-in getInt() instead of manual parsing.
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