I wonder if we should try one suggestion I gave a long time ago, that was supplying our own configuration file during installation. Might be useful at least for the console arcs
For windows
- when any higurashi game is installed, check the %appdata%\Mangagamer\higurashi04 folder (where the last part changes for each game)
- if there exists a
global.dat.backup file, then this is a re-install/upgrade. Take no action
- if there is no
global.dat.backup file, rename the old global.dat to global.dat.backup and copy in the desired global.dat
For DRM Free mac:
same as above, but use path:
DRM Free Mac version saves to ~/Library/Application Support/unity.MangaGamer.Higurashi When They Cry - Ch.4 Himatsubushi/ but I'd feel better about reading the CFBundleIdentifier from the Info.plist to get that last directory's name. You can use defaults read <full path to Info.plist> CFBundleIdentifier to get this.
For DRM Free Linux:
same as above, but use path:
DRM Free Linux version saves to ~/.config/unity3d/MangaGamer/<full game name> though I don't remember the exact capitalization used for the full game name
For steam linux/mac:
For steam, I would guess Linux will be the same (it's based off a file in the game assets) but for the Mac one, since it sounds like they name the main application bundle differently, the may have changed the bundle identifier too. If someone with the mac steam version could upload the Info.plist files from some of their games (located at gamename.app/Contents/Info.plist) that would be helpful.
Actual code used in the game to access save files
https://github.com/07th-mod/higurashi-assembly/blob/tsumi-mg/Assets.Scripts.Core/MGHelper.cs#L181 idealpersona - "I think the Application class is Unity, so you may have to replace those references with new code according to their docs"
I'm writing this up for when/if we make a cross-platform python script. For now will jsut be implemented by modifying our existing windows only batch files.
NOTE to any other developers: feel free to edit this comment if some of the information is wrong.
For windows
global.dat.backupfile, then this is a re-install/upgrade. Take no actionglobal.dat.backupfile, rename the oldglobal.dattoglobal.dat.backupand copy in the desiredglobal.datFor DRM Free mac:
same as above, but use path:
DRM Free Mac version saves to
~/Library/Application Support/unity.MangaGamer.Higurashi When They Cry - Ch.4 Himatsubushi/but I'd feel better about reading theCFBundleIdentifierfrom theInfo.plistto get that last directory's name. You can usedefaults read <full path to Info.plist> CFBundleIdentifierto get this.For DRM Free Linux:
same as above, but use path:
DRM Free Linux version saves to
~/.config/unity3d/MangaGamer/<full game name>though I don't remember the exact capitalization used for the full game nameFor steam linux/mac:
For steam, I would guess Linux will be the same (it's based off a file in the game assets) but for the Mac one, since it sounds like they name the main application bundle differently, the may have changed the bundle identifier too. If someone with the mac steam version could upload the Info.plist files from some of their games (located at
gamename.app/Contents/Info.plist) that would be helpful.Actual code used in the game to access save files
https://github.com/07th-mod/higurashi-assembly/blob/tsumi-mg/Assets.Scripts.Core/MGHelper.cs#L181 idealpersona - "I think the Application class is Unity, so you may have to replace those references with new code according to their docs"
I'm writing this up for when/if we make a cross-platform python script. For now will jsut be implemented by modifying our existing windows only batch files.
NOTE to any other developers: feel free to edit this comment if some of the information is wrong.