ModAPI SDK v2.5.559
·
13 commits
to master
since this release
Large fixes + names update (#100) * Update SimulatorEnums.h * change cCreatureModeStrategy pickup structs * add kCreatureFlagIsEpic flag * revert GetSelectableMembers to return cSpatialObjectPtr * annotate and edit vars * field_7BC ->mbEnableAmbientEffects * annotate some vars * add additional operators and funcs to Math::Color * rename and annotate cTerrainStateMgr vars * overhaul EditorRequest * GameBundle related vars * add ScheduleTaskWithArgs to IMessageManager * fix cGameBundleGroundContainer * rename EditorUI vars * make ScheduleTaskWithArgs less strict with input types * add Teleport & CreateGroundBundles helper funcs + fix headers for prev commit, re-add some addresses * remove outdated comment * fix typos * add info to CitizenAction enum * annotate and rename vars * add single arg instantiators to ResourceKey and ResourceID * annotate community plan vars * add Vec * Vec and Vec / Vec operators to Vector2-4 * fix various typos, annotate vars * Update AddressesSimulator.cpp * annotate CreatureModeStrategy Pickup struct * Update cCreatureBase.h * add DamageType enum * fix some issues * add App::RenderType * add .find() to vector<eastl::type> * patch various function addresses * annotate and rename vars, add to PaletteItem::ItemType enum * Add march2017 address for cBundleManager::RemoveBundles() --------- Co-authored-by: Rosalie Wanders <rosalie@mailbox.org>