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SMM 1.24.0

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@0x78f1935 0x78f1935 released this 04 Aug 19:03
· 7 commits to master since this release
Immutable release. Only release title and notes can be modified.

What's new in Simple Mods Manager since 1.20.1

Added

  • Script mods now get the room they need: the game only reserves 700 slots for referring to cars, people and objects around you, and Simple Mods Manager now sizes that list to your own game's limits - so scripts stop quietly failing in heavily scripted profiles.
  • The game now records how much of that list it actually used, which makes a profile that still misbehaves far easier to diagnose.
  • A Danger zone in Settings gives you three ways to undo Simple Mods Manager: put your game back exactly as it was, delete everything the app stores, or both at once.
  • Your settings, API keys and the encryption keys learned from your game are kept whichever you choose, so starting over never means setting up again.
  • The two actions that cannot be undone ask you to type five words first, so they are not something you can click by accident.
  • A reminder bar suggests a quick play test once you have added two mods without playing, because finding the mod that broke something is easy with two and miserable with a dozen.
  • Browse gained three more mod sites alongside gta5-mods.com and Nexus Mods - GTAinside, GTA5Mod.net and GTAall - each with its own categories, search and install.
  • The Browse tiles now show whether each site is reachable, so you can see which stores are up before opening one.
  • Sites that only answer real browsers are opened through the app's own built-in one, so they behave like any other store.
  • Simple Mods Manager can now look a loose file up in the game itself and put it where it belongs, so mods that are just a file with no folders around it install correctly.
  • Optional extras a mod ships are now offered to you as switched-off choices, instead of being dropped without a word.

Changed

  • Searching or filtering in one store no longer follows you to the next one.
  • The install-complete box no longer appears over the profile page you are already looking at, since that page updates itself anyway.
  • The Browse tiles are all the same height now, whatever the site.

Fixed

Installing mods

  • Mods that already raise the game's limits are no longer raised again on top of that, which could push the game past what it could handle and stop it reaching Story Mode.
  • Instructions that a mod ships as a web page rather than a plain readme are read now, so those mods stop being installed on guesswork.
  • Instructions written as numbered steps are read properly, for the same reason.
  • Helper libraries that a plugin needs are installed beside the plugin instead of in the scripts folder, so the plugin stops refusing to load and complaining about a missing file.
  • A plugin's settings file stays in the folder the plugin actually reads it from, instead of being pulled out and quietly ignored.
  • Reinstalling a mod no longer lists every file as "skipped" and claims there is nothing to install.
  • The install log no longer claims files were left out when they had in fact been installed perfectly well.

Playing and crashes

  • A crash is no longer reported as a clean session - the app reads its own crash report now, which is also what lets it name the fault and point at the likely mod.
  • The Stop button no longer tells you it failed when it actually worked, which is why pressing it a second time seemed to fix things.
  • Closing the game from its own window is noticed straight away, instead of only when you happened to look at the Dashboard.
  • A brief freeze that the game recovered from is no longer reported as a fatal crash, which used to hide the real problem further down the list.
  • Diagnosis no longer blames the runtime that hosts every script mod, and points at the actual scripts instead.
  • A long pause spent loading online garages and apartments into single player is explained as normal work, rather than shown as a raw code.
  • When the game shuts itself down it leaves a reason behind, and that reason is now shown with an explanation.
  • A plugin that needs a missing library now names the file that is genuinely missing, instead of telling you to reinstall something that was already fine.
  • Opening the browser on your in-game phone no longer closes the game when you have a mod that replaces the in-game websites.
  • Benchmark results are no longer invented for tests you never ran, and each result now stays with the profile that produced it.

Browsing and downloading

  • Cancelling a download now actually stops it, instead of leaving the row untouched while it quietly ran to the end.
  • Downloads from GTAall work now - the site shows a page before handing over the link, and that step is followed through properly.
  • The mod sites show their real download and like counts instead of "?" everywhere.
  • Sites that simply do not publish those figures no longer show "?", which was reporting a failure that had not happened.

Profiles and the app itself

  • The profile dropdown no longer greys itself out for the rest of the session when something goes wrong in the background.
  • Scanning your Downloads folder no longer locks the profile dropdown, since only work that actually writes to your game folder needs to.
  • Switching profiles from a profile card no longer hangs silently with nothing on screen and no way to stop it.
  • The "Close GTA V first" message now has a Stop the game button, for when a crashed game leaves a process behind that never goes away.
  • Switching to the profile you are already on now simply says there was nothing to do, instead of claiming it switched and reporting a nonsense file count.
  • The Activity panel scrolls again, so a long list of tasks is reachable.

Note: not every mod site says whether a file is made for GTA V Enhanced or the older Legacy version - when it does not, the app tells you to check the mod's description before installing.