Skip to content

SMM 1.29.2

Latest

Choose a tag to compare

@0x78f1935 0x78f1935 released this 07 Aug 21:49
Immutable release. Only release title and notes can be modified.

Scanning is fast now

  • Scanning a folder of mods no longer unpacks it.
  • Nothing is prepared for files you untick. L
  • You choose which downloads go forward, on the Scan step.
  • Downloads that are not mods are left alone.
  • The scan says what it is doing.

Installs are calmer, and tell you the truth

  • Messages are sorted by how much they matter.
  • Technical notes meant for mod authors no longer appear during installs.
  • The install result leads with the truth.
  • Repeated errors no longer stack up
  • The install button greys out while an install is running, and comes back on
    its own when it finishes.

Mods that were quietly installing wrong

  • Two mods changing the same part of the game no longer cancel each other out.
  • Add-on map and vehicle packs load again.
  • Mods with installation instructions install correctly.
  • Big script mods get all their settings files.
  • Folders a mod ships empty are created again.
  • Mods that ship both a Legacy and an Enhanced version install the right one
  • A mod offering the same file in several looks now asks which you want.
  • A folder named like an instruction is kept when the mod really uses it.
  • No more "Could not read this pack" warnings on healthy mods

Script mods get the room they need

  • The game keeps a small fixed list of "handles" that mods use to refer to cars,
    people and objects around you. It only has 700 slots, and a single mod asking
    "what props are nearby?" can want more than three thousand - so the list runs out
    and other mods quietly start failing. That list is now sized to your game's own
    limits whenever a profile has script mods in it, and the log reports how much of
    it was used.

Graphics

  • The game no longer starts on a laptop's built-in graphics chip.
  • A graphics card setting, listing the cards found in your PC.
  • The game's own graphics menu no longer claims you have unapplied changes.

Protecting your game folder

  • Windows Defender can be told to skip the game folder.
  • A record of your game folder before its first mod,
  • A profile cannot be created before your game is ready. It needs the encryption
    keys and the Defender exclusion, both settled by the same one-time launch. The
    message says which is missing, with a button to sort it. If Defender is switched
    off, or another antivirus is in charge, nothing is asked and nothing is required.

Smaller things

  • The "play test" bar goes away after you play, and stays away.
  • Launching no longer loses track of your play session.
  • The Settings page fills in faster
  • The Danger zone moved above About & credits, so the credits stay last.