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Releases: 0xMashiro/SephiriaEnhancements

v0.6.0-beta.1

v0.6.0-beta.1 Pre-release
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@0xMashiro 0xMashiro released this 19 Sep 13:24
  • Add an exploration seed setting for new games you host, with keyboard entry and a controller number pad. Leave it empty for random seeds; saved games and retries retain their seed.
  • Add a separate preset-combo priority option for backpack arrangement and improve searches involving tablets that bypass activation conditions.
  • Preserve skill bindings, auto-casting choices and item priorities during defeat retries; keep the latest costume preference when restoring a checkpoint.
  • Wait for every participating player's restored controls and inventory before completing a retry.

Note: Update all co-op players to this version. Older backpack arrangement preferences and costume overrides are not migrated; recheck these settings after upgrading. Additional MP cost and preset-combo priority now default to enabled. A matching seed alone does not guarantee identical content across different progress, difficulty or parties. Controller UI and two-player recovery still need in-game validation.

Build details

Manually built from commit 4731b5d5f01d68e227e303571c855f26a382ef3d in a clean, isolated checkout, using Release configuration with developer tools disabled. No GitHub Actions artifact attestation is provided. Portable checks, localization checks, release build and package validation passed; no in-game test is claimed. Verify the ZIP with the attached SHA256SUMS.txt.

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v0.5.0-beta.13

v0.5.0-beta.13 Pre-release
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@0xMashiro 0xMashiro released this 17 Sep 06:44
  • Add item chat actions for offering rewards, requesting purchases, and sharing shop products.
  • Add optional automatic tier reward claims and boss super armor numbers, both off by default.
  • Improve appearance selection controls and game-rule navigation and feedback.
  • Fix automatic casting bindings and buff scheduling, and improve backpack arrangement recovery.
  • Update retry recovery and story-transition handling; save-file checks no longer block a ready player from resuming.

Note: All players must update to this version for multiplayer retry.

Build details

Manually built from commit 58eda52f2c3db8246452e7c76c572037305b6a87. No GitHub Actions artifact attestation is available.

Portable checks and the Release build passed. Retry simulations passed 55 two-process scenarios. In-game multiplayer and UI verification remains outstanding.

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v0.5.0-beta.12

v0.5.0-beta.12 Pre-release
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@0xMashiro 0xMashiro released this 14 Sep 07:49
  • View damage sources for yourself and available teammates from the statistics screen.
  • Track training-dummy damage separately and clear your own training results.
  • Fix blue-gem balances and personal save restoration when retrying after purchases.
  • Improve floor-start capture, retry availability feedback, and recovery checks.

Note: All players must update to this version for multiplayer retry.

Build details

Manually built from commit c6dee7dcb51dd851e9c8abc00f6a315538d6fb33. No GitHub Actions artifact attestation is available.

Portable checks and the Release build passed. Multiplayer retry and the new statistics UI have not yet been verified in-game.

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v0.5.0-beta.11

v0.5.0-beta.11 Pre-release
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@0xMashiro 0xMashiro released this 13 Sep 13:15
  • Fix the Team rules button covering the game's Enter lobby button. Team rules remain available through the lobby interaction point and settings.
  • Choose an owned appearance independently of your costume's abilities and starting equipment.
  • Browse appearances in thumbnail or list view, with a preview and an option to follow your costume again.

Note: Restart the game after updating, and use the same Mod version on the host and joining players. Reports of immediate disconnection with Enhancements enabled remain under investigation; this update does not claim to fix them. Three-player in-game regression testing remains incomplete.

Build details

Manually built from a clean checkout of v0.5.0-beta.11, commit 30dc14ac55337c91273563b8a0aebdd140ca48b4. Portable checks and the Release build passed. This manual build has no GitHub Actions artifact attestation.

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v0.5.0-beta.10

v0.5.0-beta.10 Pre-release
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@0xMashiro 0xMashiro released this 12 Sep 17:25
  • Make backpack arrangement follow current artifact favorites and fruit-skewer priorities, and highlight preferred rewards with explanations in their tooltips.
  • Improve artifact priority controls and support effects, with a separate choice for allowing higher mana costs.
  • Improve team-rule editing and announcements, and use native level-up rewards for joining supplies.
  • Improve map destination selection, keyboard navigation, effect-stat details and in-game problem-reporting tools.
  • Fix combat-only auto casting and target selection, preserve auto-casting selections during retries, and improve boss-floor restoration and text-keyboard dismissal.

Note: Use the same Mod version on the host and joining players. Two-player in-game regression testing and final UI/input checks remain incomplete.

Build details

Manually built from a clean checkout of v0.5.0-beta.10, commit 72861d61f795aa47bbc60ef4e05bd824ce87c767. Portable checks and the Release build passed. ZIP contents and SHA-256 were verified after downloading the uploaded assets. This manual build has no GitHub Actions artifact attestation.

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v0.5.0-beta.9

v0.5.0-beta.9 Pre-release
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@0xMashiro 0xMashiro released this 11 Sep 07:03
  • Update for Sephiria 1.0.31 and contain individual feature failures with a single notification.
  • Add supported effect values to character stats, including Solar Blade, Storm Cloud, magic and Burn. Reorganize settings and add version information and update checks.
  • Restore town map destinations and nearby travel to people and facilities; fix travel cancellation during fading and close the map after requesting movement.
  • Add claimable joining supplies with level and gold catch-up, recorded reward choices and saved claim progress to prevent duplicate reconnect grants.
  • Improve backpack searches with grouped moves and safer intermediate placements, and simplify arrangement controls.

Note: Use the same Mod version on the host and joining player for joining supplies. Two-player in-game regression testing and final UI/input checks remain incomplete.

Build details

Manually built from a clean checkout of v0.5.0-beta.9, commit faecb80c8997ee0e2bb6a07674f1a42795ea66ec. Portable checks and the Release build passed. ZIP contents and SHA-256 were verified after downloading the uploaded assets. This manual build has no GitHub Actions artifact attestation.

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v0.5.0-beta.8

v0.5.0-beta.8 Pre-release
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@0xMashiro 0xMashiro released this 09 Sep 17:54
  • Add separate controls for teammate HP/MP, companion HUD numbers and extra mana-reservation numbers, all off by default, plus an action to disable all extra numbers.
  • Separate new-player admission from reconnect support. Lock multiplayer rules after departure and show why settings cannot be changed; display options remain adjustable.
  • Add a rebindable pause / resume shortcut for auto casting (default: F6), keeping selected magic and showing its paused state.
  • Use the floor entrance's spawn point when capturing retry positions, avoiding stale remote-player positions during travel.
  • Clarify multiplayer rule descriptions and backpack optimization interruptions, including when items may already have moved.

Note: Recheck multiplayer settings before departure: the old combined join/reconnect preference is replaced by two switches, both initially on. Previously customized rules with renamed settings also need rechecking. Update every player's Mod before using co-op retry. Two-player in-game regression testing remains incomplete.

Build details

Manually built from a clean checkout of v0.5.0-beta.8, commit a26284b2df3e9e3db7b50d9fa16d32114ba14251. Portable checks and the Release build passed. ZIP contents and SHA-256 were verified after downloading the uploaded assets. In-game layout and keyboard/gamepad checks remain pending. This manual build has no GitHub Actions artifact attestation.

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v0.5.0-beta.7

v0.5.0-beta.7 Pre-release
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@0xMashiro 0xMashiro released this 09 Sep 07:08
  • Add auto casting for selected, bound single-cast magic, with controls in the backpack and key-binding settings.
  • Add Mad Scientist boss retries from phase one and an option to skip retry cutscenes through the game's skip-vote system.
  • Keep boss battles blocked until co-op retry recovery is confirmed; report failures, disconnects and timeouts with an exit-menu option.
  • Fix retry button placement, text sizing and keyboard navigation; compact the live combat statistics HUD.
  • Fix missing backpack focus frames and auto-casting settings controls; let Tab switch all backpack areas and remember each area's selected slot until the backpack closes.

Note: Emergency asset refresh on 2026-09-09: re-download this release to get the UI and navigation fixes. Update every player's Mod to this version before using co-op retry. Two-player in-game retry regression testing remains incomplete.

Build details

Manually built from a clean checkout of v0.5.0-beta.7, commit cc1edf3246ffd52fb8e73774f33c6e422e74aea0, using .NET SDK 10.0.401. Portable checks and the Release build passed. ZIP contents and SHA-256 were verified. UI and hardware navigation checks in-game remain pending. This manual build has no GitHub Actions artifact attestation.

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v0.5.0-beta.6

v0.5.0-beta.6 Pre-release
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@0xMashiro 0xMashiro released this 08 Sep 17:29
  • Add a Map enhancements switch under General and fix room icon placement, map fitting, panning, and controller centering.
  • Restore multiplayer map icons and show teammates on the same floor in the map overlay.
  • Improve co-op defeat retry: preserve client run data, restore floor and camera binding, and clear leftover travel requests. Retry now requires compatible Mods for all players.
  • Improve backpack arrangement and add special-effect preferences for bonus redistribution and extra MP costs.
  • Fix quest-board keyboard scrolling, artifact goal editor focus, and library boss health-number alignment.

Note: This release was refreshed on September 9, 2026 without changing the version number. Download it again and update every player's Mod together. Map changes and co-op retry have passed automated checks; in-game, controller, and host/client regression testing remains incomplete.

Build details

Manually built from a clean checkout of v0.5.0-beta.6, commit 16569b1fdf82be50c2f88cf48a45f3a1e592a8a6. This tag and its assets replace the earlier build from ca503bbf9792328b4c6c658cb9333a44212f906a. Portable checks and the Release build passed. The updated SHA256SUMS.txt verifies the refreshed download. This manual build has no GitHub Actions artifact attestation.

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v0.5.0-beta.5

v0.5.0-beta.5 Pre-release
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@0xMashiro 0xMashiro released this 08 Sep 02:52
  • Add separate health and super armor number settings for ordinary creatures and minibosses, plus boss and destructible prop health numbers. Boss and miniboss numbers default to on; ordinary creature and prop numbers default to off.
  • Add separate artifact and combo priority editors and undo for the last confirmed backpack arrangement.
  • Improve keyboard and controller navigation, carried-item feedback, paging and tooltip placement in backpack arrangement.
  • Keep map selection focused on the local player's current room when opening the map and after changing rooms.
Build details

Manually built from commit 32282e8e11e8ee6fc475d50e5abc963d8169c495 in a clean checkout of v0.5.0-beta.5. Portable checks and Release build validation passed. Full in-game regression testing was not performed. This release has no GitHub Actions artifact attestation. SHA-256 checksums are included.

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