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Releases: 1-WT-1/FrontierPilotSimulatorMod

v0.1.1

10 Jun 17:52

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Changelog

  • ModSettingsCore: Overhauled the keybinding UI for better clarity and usability.

    • Added support for modifier keys (Shift, Ctrl, Alt)
    • Added the ability to assign multiple alternative keybinds to a single action
    • Added a full-screen popup for assigning new keys
    • Added dedicated "Add" and "Clear" buttons underneath the keybind button
  • Localization: Cleaned up and added missing translations.


Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the release zip files from here

There are four separate packs — install what you want:

Pack Contents Required
FPS_Core.zip ModSettingsCore + Localization Yes, if using any other pack
FPS_QoL.zip Flight assist plugins No
FPS_Overhaul.zip Economy/ship rebalance + damage mods No
FPS_UnknownOverrides.zip Unverified vanilla edits (Camera/Targets/Triggers) No — experimental

Full Changelog: v0.1.0...v0.1.1

v0.1.0

04 Jun 13:05

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Changelog

  • Crosswind Crab: Aligns landing gear with velocity vector during crosswind landings. Press K to toggle.
  • Keep Cruise: Persists fixed thrust across hangars and trade menus.
  • STOL Mode: Engine nacelle vectoring for STOL in plane mode. Press G to toggle.
  • OxEngineFix: Fixes Ox engine offset on non-default wings.
  • VelocityCamera: Adds a toggle to change whether the camera tracks the velocity vector or the nose direction while playing.
  • ModSettingsCore: Added as a core dependency to power the in-game mod settings menus.
  • Scarab VTOL Fix: The Scarab backwards drag fix in VTOL has been separated into its own override and bundled in the QoL pack so it can be installed without the full Overhaul pack.

Warning

CONFIG RESET REQUIRED
Due to the transition to the new ModSettingsCore (which now properly integrates with the game's Rewired input system for keybindings), you must delete all previous mod config files. Go to BepInEx/config and delete any old configurations from these mods before playing to prevent issues.

Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the release zip files from here

There are four separate packs — install what you want:

Pack Contents Required
FPS_Core.zip ModSettingsCore + Localization Yes, if using any other pack
FPS_QoL.zip Flight assist plugins No
FPS_Overhaul.zip Economy/ship rebalance + damage mods No
FPS_UnknownOverrides.zip Unverified vanilla edits (Camera/Targets/Triggers) No — experimental

Extract each zip directly into the game's root directory. If you install both QoL and Overhaul, install QoL first.

Full Changelog: v0.0.5...v0.1.0

v0.0.5

01 Jun 06:59

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Changelog

  • Approaches: Adds custom 3D waypoint and glideslope landing approach navigation tools to the developer console.
    • Custom 3D Waypoints: Run SetWaypoint {X} {Y} {Z} in the console to set a custom waypoint with a precise altitude (uses standard Unity X, Y, Z coordinates where Y is height).
    • Glideslope Approaches: Run SetApproach {ApproachName} to spawn a sequence of landing waypoints (coordinates loaded from approaches.json).
    • JSON Customization: Define custom routes or modify existing ones (north1, portnorth, raglor) by editing BepInEx/plugins/approaches.json. Use SetApproach reload to refresh changes on the fly.
  • Compass: Fixed intercardinal heading indicators ignoring the in-game HUD Control toggle.

Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the latest release zip files from the Releases page:

  • Native JSON Overrides (Native-Overrides.zip): Extract this archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located) to install the Native JSON config overrides.
  • BepInEx C# Plugins (BepInEx-Plugins.zip): Extract this archive directly into your game's root directory to install the BepInEx C# plugins. (Note: This release includes the new Approaches mod, its custom approaches.json file, and HUD fix).

Full Changelog: v0.0.4...v0.0.5

v0.0.4

31 May 18:02

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Changelog

  • Compass: Added numerical heading indicators. Configurable in HUD Control menu in game
  • Headlights: Added manual and automatic headlight control.
    • Default Key: Press L to cycle through modes (Auto -> Manual On -> Manual Off).
    • Configuration: You can change this key by editing BepInEx\config\com.fps.mods.headlights.cfg after running the game once.

Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the latest release zip files from the Releases page:

  • Native JSON Overrides (Native-Overrides.zip): Extract this archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located) to install the Native JSON config overrides.
  • BepInEx C# Plugins (BepInEx-Plugins.zip): Extract this archive directly into your game's root directory to install the BepInEx C# plugins. (Note: This release now bundles essential Unity UI libraries required by the new HUD mods).

Full Changelog: v0.0.3...v0.0.4

v0.0.3

30 May 16:20

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Changelog

  • VTOL Airbrake: Enabled the airbrake toggle key to operate in VTOL mode.
  • Scarab VTOL Braking: Fixed a bug where Scarab experienced less drag when flying backwards in VTOL mode (now correctly increases drag by 25%).
  • Production Economy: Switched custom recipes from default game products to custom ones (G-type-2 batteries and B3 rations), and fixed underlying logic to ensure production cycles run correctly.
  • Environmental Visuals: Radiation sparks now trigger dynamically based on ship locator resistance rather than raw altitude.
  • Malfunctions: Excluded sky radiation from chance-based malfunctions.

Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the latest release zip files from the Releases page:

  • Native JSON Overrides (Native-Overrides.zip): Extract this archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located) to install the Native JSON config overrides.
  • BepInEx C# Plugins (BepInEx-Plugins.zip): Extract this archive directly into your game's root directory to install the BepInEx C# plugins

Full Changelog: v0.0.2...v0.0.3

v0.0.2

28 May 18:51

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Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the latest release zip files from the Releases page:

  • Native JSON Overrides (Native-Overrides.zip): Extract this archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located) to install the Native JSON config overrides.
  • BepInEx C# Plugins (BepInEx-Plugins.zip): Extract this archive directly into your game's root directory to install the BepInEx C# plugins

Full Changelog: v0.0.1...v0.0.2

v0.0.1

27 May 11:34

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Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the latest release zip files from the Releases page:

  • Native JSON Overrides (Native-Overrides.zip): Extract this archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located) to install the Native JSON config overrides.
  • BepInEx C# Plugins (BepInEx-Plugins.zip): Extract this archive directly into your game's root directory to install the BepInEx C# plugins