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v0.0.5

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@github-actions github-actions released this 01 Jun 06:59
· 3 commits to main since this release

Changelog

  • Approaches: Adds custom 3D waypoint and glideslope landing approach navigation tools to the developer console.
    • Custom 3D Waypoints: Run SetWaypoint {X} {Y} {Z} in the console to set a custom waypoint with a precise altitude (uses standard Unity X, Y, Z coordinates where Y is height).
    • Glideslope Approaches: Run SetApproach {ApproachName} to spawn a sequence of landing waypoints (coordinates loaded from approaches.json).
    • JSON Customization: Define custom routes or modify existing ones (north1, portnorth, raglor) by editing BepInEx/plugins/approaches.json. Use SetApproach reload to refresh changes on the fly.
  • Compass: Fixed intercardinal heading indicators ignoring the in-game HUD Control toggle.

Important

Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.


Requirements and Installation

To run these mods, you need BepInEx 5 installed in your game.

1. Install BepInEx 5

  1. Download BepInEx 5 from the BepInEx releases page:
    https://github.com/BepInEx/BepInEx/releases
  2. Extract the archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located).
  3. Run the game once to let BepInEx initialize its folders, then close the game.

2. Install

Download the latest release zip files from the Releases page:

  • Native JSON Overrides (Native-Overrides.zip): Extract this archive directly into your game's root directory (where Frontier Pilot Simulator.exe is located) to install the Native JSON config overrides.
  • BepInEx C# Plugins (BepInEx-Plugins.zip): Extract this archive directly into your game's root directory to install the BepInEx C# plugins. (Note: This release includes the new Approaches mod, its custom approaches.json file, and HUD fix).

Full Changelog: v0.0.4...v0.0.5