v0.0.5
Changelog
- Approaches: Adds custom 3D waypoint and glideslope landing approach navigation tools to the developer console.
- Custom 3D Waypoints: Run
SetWaypoint {X} {Y} {Z}in the console to set a custom waypoint with a precise altitude (uses standard UnityX, Y, Zcoordinates whereYis height). - Glideslope Approaches: Run
SetApproach {ApproachName}to spawn a sequence of landing waypoints (coordinates loaded fromapproaches.json). - JSON Customization: Define custom routes or modify existing ones (
north1,portnorth,raglor) by editingBepInEx/plugins/approaches.json. UseSetApproach reloadto refresh changes on the fly.
- Custom 3D Waypoints: Run
- Compass: Fixed intercardinal heading indicators ignoring the in-game HUD Control toggle.
Important
Always backup your original Native directory (Frontier Pilot Simulator_Data/StreamingAssets/Descriptions/Native) before modifying game files.
Requirements and Installation
To run these mods, you need BepInEx 5 installed in your game.
1. Install BepInEx 5
- Download BepInEx 5 from the BepInEx releases page:
https://github.com/BepInEx/BepInEx/releases - Extract the archive directly into your game's root directory (where
Frontier Pilot Simulator.exeis located). - Run the game once to let BepInEx initialize its folders, then close the game.
2. Install
Download the latest release zip files from the Releases page:
- Native JSON Overrides (
Native-Overrides.zip): Extract this archive directly into your game's root directory (whereFrontier Pilot Simulator.exeis located) to install the Native JSON config overrides. - BepInEx C# Plugins (
BepInEx-Plugins.zip): Extract this archive directly into your game's root directory to install the BepInEx C# plugins. (Note: This release includes the new Approaches mod, its customapproaches.jsonfile, and HUD fix).
Full Changelog: v0.0.4...v0.0.5