Releases: 10tothe06/pg3d
Releases · 10tothe06/pg3d
v0.4.10
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Changelog:
added the ability to draw images directly onto the frame
fixed the draw_text() function only drawing in red
v0.4.9
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Changelog:
fixed an error thrown when an object has the "physics" tag but no collider
v0.4.8
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Changelog:
fixed a crash when using destroyObject() without a camera parent
v0.4.7
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Changelog:
updated text-drawing functions
added black to the Color class
changed the 'i' character in the font to be white instead of black
the collision system should now work with vertical colliders
v0.4.6
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Changelog:
fixed destroyAllObjects() and destroyAllObjectsWithTag()
added a built-in text rendering function that uses a built-in font and syncs with the display resolution
moved the pg.display.update() call out of drawScreen() and into its own function
changed the font assets to white
added numbers to the font
v0.4.5
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Changelog:
added a function to destroy all objects with a given tag
added a function to destroy all objects in a given level
fixed a bug with Vector2.new() and Vector3.new()
v0.4.4
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Changelog:
fixed the bug caused by me fixing the rotation bug that eliminated all rotation
added a function to get the objects that a sphere trigger is colliding with
v0.4.3
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Changelog:
added function to destroy all objects
fixed object rotation bug (maybe)?
v0.4.2
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Changelog:
fixed bug where spawning an object will assign the position to the wrong object
fixed incorrect assignment of loop_animation and destroy_when_finished variables for particle systems
v0.4.1
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0.4 broke some stuff, so here we are