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Releases: 10tothe06/pg3d

v0.4.10

v0.4.10 Pre-release
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@10tothe06 10tothe06 released this 18 Jun 01:30

Changelog:

  • added the ability to draw images directly onto the frame
  • fixed the draw_text() function only drawing in red

v0.4.9

v0.4.9 Pre-release
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@10tothe06 10tothe06 released this 17 Jun 17:42

Changelog:

  • fixed an error thrown when an object has the "physics" tag but no collider

v0.4.8

v0.4.8 Pre-release
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@10tothe06 10tothe06 released this 17 Jun 17:25

Changelog:

  • fixed a crash when using destroyObject() without a camera parent

v0.4.7

v0.4.7 Pre-release
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@10tothe06 10tothe06 released this 17 Jun 17:16

Changelog:

  • updated text-drawing functions
  • added black to the Color class
  • changed the 'i' character in the font to be white instead of black
  • the collision system should now work with vertical colliders

v0.4.6

v0.4.6 Pre-release
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@10tothe06 10tothe06 released this 13 Jun 18:14

Changelog:

  • fixed destroyAllObjects() and destroyAllObjectsWithTag()
  • added a built-in text rendering function that uses a built-in font and syncs with the display resolution
  • moved the pg.display.update() call out of drawScreen() and into its own function
  • changed the font assets to white
  • added numbers to the font

v0.4.5

v0.4.5 Pre-release
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@10tothe06 10tothe06 released this 11 Jun 18:12

Changelog:

  • added a function to destroy all objects with a given tag
  • added a function to destroy all objects in a given level
  • fixed a bug with Vector2.new() and Vector3.new()

v0.4.4

v0.4.4 Pre-release
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@10tothe06 10tothe06 released this 10 Jun 18:12

Changelog:

  • fixed the bug caused by me fixing the rotation bug that eliminated all rotation
  • added a function to get the objects that a sphere trigger is colliding with

v0.4.3

v0.4.3 Pre-release
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@10tothe06 10tothe06 released this 10 Jun 18:05

Changelog:

  • added function to destroy all objects
  • fixed object rotation bug (maybe)?

v0.4.2

v0.4.2 Pre-release
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@10tothe06 10tothe06 released this 09 Jun 17:22

Changelog:

  • fixed bug where spawning an object will assign the position to the wrong object
  • fixed incorrect assignment of loop_animation and destroy_when_finished variables for particle systems

v0.4.1

v0.4.1 Pre-release
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@10tothe06 10tothe06 released this 06 Jun 17:49

0.4 broke some stuff, so here we are