MoltenVR Preview v0.3.2
MoltenVR Preview 0.3.2
7-day free preview. Play PCVR games on an Apple Silicon Mac, streamed to any ALVR headset.
Download MoltenVR-Preview-v0.3.2.zip, unzip, drag MoltenVR.app to /Applications, open it.
New in 0.3.2: VR Performance Improvements
-
Zero-copy frame capture - Vulkan games write frames straight to shared memory on the GPU,
and Minecraft VR (Vivecraft) goes all the way: game GPU to encoder with no CPU pixel copies
at all. Lower CPU load, less heat, a bit less latency. -
Resolution without restarts - the per-eye resolution picker now applies live; no rebuild,
no reinstall. A running game picks it up on its next launch. -
Stream stability - the connection now survives the headset sleeping or leaving the
immersive space, and bad field-of-view data from the client no longer breaks rendering. -
Vivecraft FBT calibration no longer crashes the game - the shim reported body-tracker
input paths (feet/elbows/knees) as the controllers, so Vivecraft thought full-body trackers
existed and crashed during calibration. Height/FBT calibration now works (no trackers found,
as expected without FBT hardware).