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PartsVitality v1.0.0-beta.1 - First Beta Release!

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@13raur0 13raur0 released this 21 Sep 06:14

This is a beta version.
All features are implemented, but it may contain unexpected bugs.
If you find any issues, please report them on the GitHub Issues page.

This is the first beta release of PartsVitality, a plugin that introduces a hardcore part-based damage and manual healing system to Minecraft, inspired by "Escape from Tarkov"!

✨ Key Features

  • Part-Based HP System: Health is managed individually across four body parts: Head, Chest, Legs, and Feet.
  • Precise Hit Detection: Accurately determines which body part was hit, enabling tactical combat.
  • Realistic Injury Penalties: Taking damage to specific parts triggers debuffs like Nausea or Slowness. Broken parts will reduce your maximum health.
  • Manual Healing System: Natural regeneration is disabled. All healing is done manually with items. "Surgery" is required for critically damaged parts.
  • Enhanced Armor Importance: Armor plays a vital role in protecting specific parts and wears down realistically based on damage taken.
  • No Resource Pack Required: All visual feedback, including the part HP display, is achieved using vanilla mechanics. This means players don't need to download anything extra to get the full experience!
  • Highly Customizable: Almost every aspect, including damage multipliers, healing items, and debuffs, can be configured in config.yml.
  • Part HP Display Toggle: Shift + Right-Click an armor piece in your inventory to toggle between durability and part HP display.

🐛 Bug Fixes

  • Fixed an issue where armor durability would not decrease if damage was taken while the inventory was open in Part HP display mode.
  • Resolved an item duplication bug that could occur when attempting to heal a part that was already at full health.
  • Fixed a bug that allowed players to equip armor via Shift+Click while in Part HP display mode.
  • Corrected visual inconsistencies where the glowing effect and display updates after healing or surgery were not always applied correctly.