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Open Nest Co-op v0.2.0

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@1499501762 1499501762 released this 25 Aug 20:59

v0.2.0 (2026-08-26)

Highlights

  • Nest (turret) position sync — host-authoritative MoveTurret/SetTurretLocation (MsgType=146). Nest coordinate now identical on both ends → trajectory display / shell impact / teleprinter [GRID ] all align.
  • Entity type icons + host-authoritative entity positions (fixes entity type desync and position fighting).
  • ControlSync delta-only broadcast — reverted ControlFull full-override (fixes start-state desync); Locking Lever skip-full.
  • MapToken nest-token start-state fix — nest token is a draggable marker (kept in sync), but start position is not broadcast (game places it, same seed both ends); only player drags are broadcast.
  • NetworkGovernor (bandwidth/queue tiers) + NetLagSim (packet cap / bandwidth / loss simulation).
  • Frame diagnostics (FrameDiagUI).
  • OpenNestCore: RoutingLogger / ModLog.

Packages (4)

  • BepInEx-Mod / MelonLoader-Mod / BepInEx-Standalone / MelonLoader-Standalone

Third-Party Assets

German WW2 Soldier by nisuaia, CC BY 4.0 (adapted/modified). See README.