v4.2.0
KeyUI
v4.2.0 (2026-02-19)
Full Changelog Previous Releases
- refactor: replace toggle tab buttons with arrow-up dropdown menu on all frames
- Rename CreateArrowDownButton → CreateArrowUpButton with flipped TexCoords
- Mouse frame: menu opens upward via post-open reposition (BOTTOMRIGHT→TOPRIGHT)
- Add CreateToggleMenuButton for Keyboard/Controller: single arrow-up button
left of Options tab, dropdown with Background/ESC/Combat/Lock/Ghost - All APIs (MenuUtil, GameTooltip_SetTitle/AddNormalLine) verified compatible
across Classic Era, Cata, Wrath and Retail via /API
Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
- feat: add Action Bar Mode overlay with cooldown, usable, count, range
Adds live action bar state mirroring to key buttons via a single "Action
Bar Mode" toggle in the Controls panel:- Cooldown swipe/countdown on action icons (CooldownFrameTemplate)
- Usable state: grey tint for wrong stance, blue for low mana
- Stack/charge count displayed bottom-right on icon
- Range indicator: keybind text turns red when target out of range
Bug fixes: - Retail combat crash: pcall-guard secret-value cooldown comparisons
- Charge recovery swipe: GetActionCharges fallback when main CD is 0/0
- Overlays now initialized on open via resolve_binding()
API_COMPAT flags added: has_modern_action_charges. Consolidates four
individual checkboxes into one show_actionbar_mode setting. Range checked
via 0.1s OnUpdate poll; other overlays event-driven.
Co-Authored-By: Claude Sonnet 4.6 noreply@anthropic.com
- refactor: stabilize refresh flow and add validation/pooling diagnostics
add strict profile/layout validation and settings normalization
introduce key button pooling and selective slot refresh fallback logic
add performance/diagnostic slash tooling and compatibility doc updates