#IGrabable
The IGrabable interface is used for flags.
Team.Type GetTeam()
Returns the team the object belongs to.
Vector3 GetLocation()
Returns the current world position of the object.
bool Grabbed()
Returns whether or not the flag is currently grabbed by an agent.
void SetGrabbed(bool grabbed)
Set the grabbed value of the object.
Transform GetTransform()
Returns the transform of the object. Its use may be prohibited depending on its use, please refer to the rules.
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