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Releases: 1zhiguo/manaka-dglab-control-center
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v1.1.0 · V4 / 负鼠与自由通道配置
Manaka × DG-LAB Control Center v1.1.0
中文更新说明
新增与改进
- DG-LAB V4 双设备支持:新增 DG-LAB 4 App 扫码连接,支持郊狼 Pulse(COYOTE_030)和负鼠振动(OVC_1)分别选择、启用和停止。V3 保留原单设备布局与连接教程;负鼠需要切换 V4。
- A/B 通道自由分配:每个郊狼通道可独立选择心率或游戏动作,支持双心率、双动作以及互换。强度、波形和仪表盘标签随来源切换;相同来源共用波形分配。心率设置显示低、中、高档的实际 BPM 范围,分界为开始/满幅区间的 30% 和 70%。保存新的来源分配后需重新手动启用郊狼。
- 负鼠工作台:直接同步游戏振动器档位,随机档跟随游戏自身的实际变化;也可对 A/B 独立配置动作映射、随机波形池、固定波形或关闭。内置四种振动包络,提供悬停/下拉波形预览与独立自定义编辑器,可共用自定义曲线形状。
- 可配置原生 HUD:按游戏风格重做透明 HUD,可选择显示郊狼/负鼠、A/B、数字、状态与波形,并调整大小、不透明度及位置。窗口化、全屏与分辨率变化由游戏内 Unity Canvas 适配,图形约 30 FPS。
- 界面与设置:紫灰/玫紫配色、新侧栏分组和设置页;语言、日夜主题及 HUD 设置集中管理。原 A/B 监视页由负鼠工作台替代,实时波形预览仍保留。
- 连接反馈:设备发现后自动选择但不自动启用输出;分别显示手机连接、蓝牙、配件、静音、App 上限与等待归零确认等原因。游戏进程检测及连接/启用卡片边框高光展示各阶段状态。
修复
- 修复 9527 整合包来源与游戏目录重叠时的 SameFile 错误;在备份、清理或复制前拒绝重叠路径,并提示在游戏目录外解压。
- 修复 V4 发现设备后未自动选择的问题,区分“已添加设备”和“手机已蓝牙连接硬件”。
- 游戏遥测或输出刷新短暂中断时立即归零,保留用户启用状态进入待机;只有中断后新收到的有效游戏数据才能恢复。蓝牙断开、输出错误及 App 应答超时仍需手动重新启用;手动停止不会被后续游戏数据撤销。
- 修复负鼠保存成功提示持续不消失的问题,增加保存时间及未保存草稿提示。
- 改进遥测实际收包时间、UI 排队延迟及 V4 错误分类日志。
- 整合已修正的 NPC 反应插件 v0.6.1 与安装资料;NPC 运行仍完全离线,字幕仍可编辑。
从旧版升级
- 关闭游戏与旧控制中心,将完整 ZIP 解压到新文件夹,运行
ManakaQmlControlCenter.exe。无需安装 Python;保留整个_internal文件夹。 - 选择原来的游戏目录,在「设备与游戏」执行「安装 / 修复运行环境」以更新遥测插件,再重新启动游戏。旧游戏进程无法热替换已加载的 DLL。
- 郊狼用户可继续使用 V3;负鼠用户选择 V4,在手机连接好硬件及配件后扫码,分别手动启用设备。启用时没有游戏数据会保持零输出待机。
- 已有设置和自定义波形保留在
%APPDATA%\ManakaDGLab。首次没有通道来源配置时使用 A 心率、B 动作。更改来源或负鼠配置后需重新启用对应设备。
继续支持 Secret Flasher Manaka v1.1.1 / v1.1.2 / v1.1.3。公开包不含游戏本体或第三方 Mod/任务。V4 的 COYOTE_020 仅可发现,不启用未验证的输出格式。HUD 数字表示软件请求强度,并非硬件实测值。
English release notes
- Added DG-LAB 4 App / V4 support for independently selected and enabled Coyote Pulse (COYOTE_030) and Opossum vibration (OVC_1). The existing V3 connection layout remains available; Opossum requires V4.
- Each physical Pulse A/B channel can use heart rate or game actions. Both channels can use the same source, or swap roles. Output strength, waveform selection and dashboard labels follow the saved source. Channels using the same source share its waveform rules. Heart-rate settings show the actual BPM bands.
- Added an Opossum workbench with direct game-vibrator synchronization and independent A/B action, random, fixed and off policies. Random game mode follows the game's actual selected level. Includes four vibration envelopes, visual previews and a custom curve editor.
- Redesigned the native Unity HUD with selectable device/channel content, waveforms, size, opacity and placement. Adapts to window/fullscreen resolution changes and renders at approximately 30 FPS.
- Refreshed the visual theme and sidebar. Language, day/night appearance and HUD preferences now live in Settings. The standalone A/B monitor page is replaced by the Opossum workbench.
- Added game-process detection, connection/enable highlights, device auto-selection and clearer Bluetooth/accessory/mute/limit feedback. Selection does not enable output.
- Fixed overlapping user9527 import paths before any cleanup or copy operation.
- Brief telemetry/producer interruptions now zero output and enter enabled standby; only newly received, fresh game data may resume. Bluetooth disconnects, output failures and App response timeouts still require manual re-enabling. Manual stops remain stopped.
- Fixed persistent Opossum save feedback and improved timestamp-based diagnostics. Bundles the corrected NPC reactions v0.6.1 installation payload; NPC runtime remains offline and subtitles remain editable.
Upgrade
Close the game and old control center. Extract the full ZIP into a new directory, keep _internal, and run the EXE. Select the game folder and use Install / Repair Runtime before restarting the game so that the updated telemetry/HUD plugin is loaded. Existing settings and curves remain in %APPDATA%\ManakaDGLab. Devices must be enabled manually; source/profile changes pause the affected device.
Supported game versions remain v1.1.1, v1.1.2 and v1.1.3. The game and third-party Mods/missions are not included. V4 COYOTE_020 output is not enabled. HUD values are requested software output, not hardware measurements.
Validation
238 automated Python tests passed, including fake-App loopback protocol tests. Chinese/English QML previews were checked. These checks do not replace testing with the actual phone, hardware and game.
Package SHA-256
aed437f91f6ef13558cc8ea8d13ac89f1842a4cda624ca17309023f849ba0832
Manaka × DG-LAB Control Center v1.0.5
Manaka × DG-LAB Control Center v1.0.5
This release adds the first public version of Manaka NPC Reactions & Subtitles and expands supported game builds.
What is new
- One-click install and repair for the first-party NPC reaction plugin.
- Large NPC master switch in the control center. Switching it preserves language, subtitle, and fine-grained settings; restart the game to apply it.
- Local Japanese reaction audio with editable Chinese, Japanese, and English subtitles.
- Young/older and female/male NPC profiles, 3D positional audio, distance and visibility checks, per-state cooldowns, priority interruption, and failure/aftermath dialogue.
- Optional Custom Missions 2 phone settings bridge. Custom Missions 2 is not required for the core plugin.
- Optional NPCBehaviorModifier integration for post-failure interaction dialogue. NPCBehaviorModifier is not bundled or required.
- Subtitle editor in the control center; user overrides survive repair installs.
- Official control-center support for Secret Flasher Manaka v1.1.1, v1.1.2, and v1.1.3. Other builds remain available for experimental testing.
- Release packaging now always starts with a clean Drop-in inbox, so private local Mod imports cannot enter the public ZIP.
Install
Download ManakaQmlControlCenter-v1.0.5-win64.zip, extract the whole folder, and run ManakaQmlControlCenter.exe. Do not run it from inside the ZIP.
The separate ManakaNpcVoices-v0.6.0-manual.zip is for users who already manage BepInEx manually. Its core plugin requires only BepInEx 6 IL2CPP; the Custom Missions 2 bridge is kept in a clearly labelled optional folder.
Important
- The project does not include the game or third-party Mods/missions.
- The NPC runtime is fully offline and never requests an API key.
- Bundled Japanese reaction clips are AI-generated audio. See
THIRD_PARTY_NOTICES.mdand the voice-pack README for disclosure and reference-model IDs. - Back up the game folder and saves before changing any Mod setup.
SHA-256
ManakaQmlControlCenter-v1.0.5-win64.zip:70d2618862f226108987a70f2255846ee7a9d1fa6f0d85def4b310ad5ad2fb99ManakaNpcVoices-v0.6.0-manual.zip:7b261af9fefcea116deaf3a18e4a00941b35f885e96e032b283de8f2bb47c94c
Manaka × DG-LAB Control Center v1.0.4
更新内容
- 修复本地 Mod 在关闭后无法重新启用的问题。
- 修复恢复
.dll.disabled文件时源文件被误删的问题。 - 如果旧版本已经删除了某个 Mod 文件,请从原始 Mod 包重新导入一次。
Changes
- Fixed local Mods failing to re-enable after being disabled.
- Prevented
.dll.disabledsource files from being deleted during restoration. - If an earlier version already removed a Mod file, re-import it from the original package.
本发行包不包含游戏本体或第三方 Mod / 任务文件。
SHA-256: 5EEC3EB7EE7B349368AF6730510126F7D70F53FEB69A949A24975E991A83D54E
Manaka × DG-LAB v1.0.3
v1.0.3
性能修复与游戏内 HUD 更新。
- 新增透明 A/B 波形 HUD,可在控制中心顶部快速开关。
- 大幅降低实时遥测时控制中心的 CPU 占用。
- 隐藏页面停止无效刷新,波形预览保持约 30 FPS。
- 连接向导截图支持点击放大。
- 增加单实例保护,避免重复启动造成额外占用。
- Windows 便携包不包含游戏本体或第三方 Mod/任务文件。
English
- Added a compact transparent in-game A/B waveform HUD.
- Greatly reduced Control Center CPU usage during live telemetry.
- Hidden pages no longer repaint continuously; waveform playback remains around 30 FPS.
- Connection-guide screenshots can now be enlarged.
- Added single-instance protection.
- The Windows archive does not include the game or third-party Mods/missions.
SHA-256:
BF153DBAA9B3A046945C53A7C376355D52B3D26412644E42807BD0875CA01482
v1.0.2
v1.0.2
- 新增按游戏动作类型自动切换 B 通道波形,并允许用户逐项自定义映射。
- 新增独立自定义波形编辑器、波形 Hover/下拉预览,以及 A/B 通道映射入口。
- 动作事件加入中文显示与英文易读名称,同时保留原始枚举 key 以兼容配置。
- 优化创意工坊、user9527 汉化整合导入流程及中英文界面布局。
- 便携包新增中英文快速说明与 FAQ。
Public build: includes BepInEx and the Manaka DG-LAB telemetry plugin; does not include the game or third-party Mods.
SHA-256: 6BBDA423676C71835BAF20840E3D91263591CFFFBAFE17DC11EF463BB929603D
v1.0.1
Manaka × DG-LAB Control Center v1.0.1
- Reworked local Mod Manager with stable file/folder-based categories.
- Added matching filters and search to both Local Mods and Current Loaded views.
- Added the guided user9527 Chinese pack importer with backup and safe minimal defaults.
- Added the bilingual Creative Workshop source index and expanded Chinese/English UI.
- Removed the bundled third-party Mod repository; this release contains only the app, verified BepInEx runtime, DG-LAB telemetry plugin, documentation, and an empty Drop-in inbox.
- Improved network guidance, pause/output behavior, Mod scanning, and release packaging.
The game itself and third-party Mods are not included.
Manaka × DG-LAB 控制中心 v1.0.0
Manaka × DG-LAB 控制中心 v1.0.0
首个正式版本。Windows 便携版解压即用,不包含游戏本体。
核心功能
- A 通道根据游戏心率平滑调整强度,默认低强度范围为 5–30。
- B 通道同步游戏动作,Climax 事件联动 A/B 双通道。
- Climax 使用双击波形,并受“前 5 秒最高值 +15”和安全硬上限共同约束。
- 内置官方波形预览、自定义波形保存和波形策略切换。
- DG-LAB 3.0 Socket 扫码连接、暂停输出和游戏暂停安全归零。
- 经验值与 RP 修改、备份提示和操作说明。
- 一站式安装 BepInEx/遥测插件、导入和管理 CustomMission V1/V2 与其他第三方 Mod。
默认安全设置
- 心率范围:90–160 BPM
- 输出范围:5–30
- 安全硬上限:30
- 首次启动必须阅读并同意风险告知;未连接设备或没有有效游戏数据时输出为 0。
下载校验
SHA-256:DEEB8AE22E84F51BC5FAA37758A732B135BE4691B68F8614ECD0063664A41330
Manaka × DG-LAB v0.24.4
Manaka × DG-LAB v0.24.4
本次发布加入完整的第三方 Mod/Plugins 下载资源,并同步更新极简项目网站。
下载资源
ManakaQmlControlCenter-v0.24.4-win64-with-mods.zip:Windows 便携版,包含控制中心、BepInEx 安装载荷、CustomMission V1/V2 与 Plugins 本地仓库。Manaka-Mod-Pack-v0.24.4.zip:只包含mod_repositories,供已有控制中心的用户单独下载。
使用提示
- 不包含 Secret Flasher Manaka 游戏本体或玩家存档。
- 解压完整包后运行
ManakaQmlControlCenter.exe。 - 在 Mod 管理器中选择游戏目录,再按需启用或停用内容。
- 第三方 Mod 的权利、许可与署名归各自作者所有,请同时阅读包内说明。
- 使用 DG-LAB 输出前请从低强度开始,并设置安全硬上限。
SHA-256
- 完整便携包:
DD0C09DFDAE832C48A08012A3F6A697F82F681DA81C0A0EA6E874A7938A3922F - 独立 Mod 包:
B6493A3DD38F301EDCB200C0A2337029E94A3F04269DEAC3DA9A790D05B7747D
Manaka × DG-LAB v0.24.3
Windows 便携版。修复打包版本侧栏图片未加载的问题,并包含 Mod 卡片标题对齐与长说明显示优化。公开包不包含游戏本体或第三方 Mod。首次使用请阅读软件内用户协议并从低强度开始。
Manaka × DG-LAB v0.24.2
Windows 便携版。更新应用图标,并修复 Mod 卡片标题对齐与长说明显示。公开包不包含游戏本体或第三方 Mod。首次使用请阅读软件内用户协议并从低强度开始。