UnionClef v0.20.5 (MC 1.21.1)
Installation
- Install Fabric Loader for the Minecraft version listed in the release title
- Drop the release JAR into your
.minecraft/mods/folder - Launch Minecraft
No separate baritone install needed — everything is bundled.
Modules
UnionClef bundles three systems, each with its own command prefix:
| Module | Prefix | What it does |
|---|---|---|
| Tungsten | ; |
A* movement — precise physics-simulated pathfinding |
| Shredder | # |
Block-level pathfinding (baritone fork, bridging, mining) |
| AltoCef | @ |
High-level bot tasks (get items, kill mobs, survive) |
Quick start commands
;goto <x> <y> <z> — tungsten: walk/jump to coordinates
;followPlayer <nick> — tungsten: follow a player
;stop — tungsten: stop current action
;settings debugTime true — tungsten: enable profiling output
#goto <x> <y> <z> — shredder: pathfind to coordinates
#stop — shredder: stop
@goto <x> <y> <z> — altoclef: smart goto (avoids mobs, eats, etc.)
How to test
;goto <x> <y> <z> — pathfinding
#bridgingMode slow — test slow bridging (default)
#bridgingMode jump — test jump bridging (sprint-jump + airborne placement)
#bridgingMode back_jump — test backward jump bridging
#bridgingMode standard — original baritone bridging
@bedwars — test bedwars with all changes
Build a platform at a gap edge (2+ blocks behind the edge) and try #bridgingMode jump + ;goto across the gap.
Changes
Shredder: slow bridge overhaul
Slow bridging now walks backward (butt-first) instead of the old
face-forward-sneak-to-edge approach. Simpler, more reliable, and
doesn't fight with the camera.
Shredder: jump bridge (experimental)
Sprint-jump bridging mode. Bot sprints forward, jumps at the edge,
snaps camera backward mid-air, and places blocks while flying.
Still has rough edges — works best with 3+ blocks of runway behind.
#bridgingMode jumpto enable- Safe landing cycle: sneak on landing, backup for runway, sprint again
- Cooldown after failed attempts to prevent stuck loops
- Y-level check prevents ghost loops when falling into gaps
Shredder: bridging command cleanup
#bridgingMode is now the only command name (removed bridgemode, bm aliases).
Tab completion works for all modes.
AltoCef: BedWars improvements
- Gear gate: no offensive actions until 48 blocks in inventory
- Shop priority over loot when lacking blocks
- Loot radius scales with current gear state
- Fix shop clicking player inventory slots instead of shop slots
AltoCef: BedWars task expansion
- Aggro mode, bed cover detection, resource spawn tracking
- Teammate follow behavior
AltoCef: misc
- EpicCamera toggle via
epicCameraEnabledsetting (F5 camera) - Stuck detection fixes (3 bugs)
getCurrentGoal()falls back to tungsten TARGETisTungstenActive()exposed via Py4J- Python scripting setup and auto-connect
Tungsten: pathfinding improvements
- Stabilized heuristic + reduced yaw bloat in closed set
- Reduced 180-degree turns +
enableTrailingsetting - Pipeline pathfinding + goto retry + drift tolerance
- Fixed partial path emission for longer routes
Known issues
- Jump bridge doesn't place foundation blocks (Y-1) — only works on
terrain with existing 2-block-high surfaces - Jump bridge can get stuck if landing in a 1-block gap — cooldown
prevents infinite loops but bot needs#stop+ manual recovery - Continuous jump bridging (no-stop between jumps) not yet implemented
Full Changelog: v0.20.4...v0.20.5