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Releases: 4firas/Kuro-GI
Release list
v2.6.1
v2.6.1
Bug fix update for everything y'all reported on 2.6.
Features turning off after you leave the game. Switching apps or locking your phone turned everything off and it never came back. That was most of the "nothing works" reports. Fixed.
Combat. Combat features didn't work at all on some phones and emulators (BlueStacks etc). Fixed. One-Hit Kill actually kills in one hit now, kill aura targets included. Multi damage lands every hit now, it was losing most of them. Both also work on hostile animals like Sumeru crocodiles. Kill Aura works reliably, Auto Attack is a simple toggle that actually starts, and Unlimited Skill turns off properly.
Loot. Extended reach picks things up from about 40m again (experimental). Auto loot, auto open and auto waypoint work in any game language now, not just English.
Teleport. Waypoint and statue teleports are instant, no more 10s wait. Quest teleport and quest guidance work. Teleporting with NoClip no longer snaps you back. Farming no longer clears the same spot over and over.
Player. Skip cutscenes actually skips story cutscenes. No drowning covers normal swimming too. Instant text is its own toggle and is actually instant. ESP range goes up to 2000m.
Cold. Cold protection can't stop the cold, it's server side, so it's now "Hide cold meter".
Known issues. America server "10010-4001" login error is being looked into. Google login doesn't work in the modded APK, use your HoYoverse email login. If Android says the package is invalid, re-download it.
SHA-256 be02d6ce5a6b18b2dfda816af9810fa5e89578b7ddc34ebfd1301b891af25eef
Install straight over the top. Resources stay, settings stay. Do not uninstall first.
v2.6
v2.6
Big one, most of what y'all asked for in suggestions is in now.
Kill Aura. Your hits also land on every enemy around you. Pair it with auto attack.
One-Hit Kill. Works out how many hits each enemy needs and lands them all at once, kill aura targets included.
Mob Vacuum. Pulls nearby enemies in front of you and holds them there.
Chest rarity in ESP. Chests are coloured by tier and you can pick which tiers show.
Quest guidance. Takes you through a quest step by step and stops next to NPCs so auto talk can do its thing.
More tools. Back button for farming, teleport to a monster, an interactive resource map, quick buttons + F1-F12 hotkeys, and sound alerts for ESP. Game speed and FPS cap are back.
Experimental. Instant fishing, remove map boundary, Dragonspine cold protection, finish nearby seelie / collect trial particles, and talk by ID. These are fresh, report anything weird in bug-reports.
Fixed. Extended reach, auto chest opening and waypoint unlocks skipping, farm revisiting chests you already opened, quest teleport ignoring Safe Mode, multi damage in the Columbina artifact domain, drifting sideways after teleports, and player ESP marking you. New "No drowning" option for swimming with infinite stamina (solo only).
Menu rebuilt. Everything's where you'd look for it, explanations sit behind the ⓘ instead of walls of text. There's also a "start with everything off" option in settings.
SHA-256 88fe8836db13f211ba6870bbdb52522a0d9bfdea2589ce248c047a65cef041b5
Install straight over the top. Resources stay, settings stay. Do not uninstall first.
v2.5.1
v2.5.1
Relog crash fixed. Map TP on + relogging killed the game on the way back in. Stale teleports now retire on scene change instead of firing into the fresh world. Leave it on.
FOV crash fixed. The changer wrote into a camera owned by the scene you just left. Writes are validated per scene now; menu-side forcing is out.
Dialogue fixed. Instant text ran two advance paths at once, doubled log lines, skipped choices, stuck quest cameras, and switching Auto Talk off left half of it running. One path now, paced, never through a choice. Off is fully off, speed is back.
Tabs fixed. On some phones the menu never got the tap it waited for, so only Auto opened. Tabs answer on touch-down too.
SHA-256 4166c1e78cb0d93f147b0408bee348d655cab408e1f982758839eb9ea24a7e98
Install straight over the top. Resources stay, settings stay. Do not uninstall first.
v2.5
v2.5
Infinite Stamina sprint, swim and climb stop costing stamina. Both bars are forced to full at the write that commits them, so max always equals current.
Instant text dialogue lands whole instead of typing out a character at a time, and the gap between lines goes to zero.
Skip Cutscenes every cutscene ends on its first frame, in-engine and pre-rendered alike.
Map TP tap anywhere on the map and land there.
SHA-256 533a1cfeda467b63777277029052a25ec5cfe826a13b78ebcfcc89298b7bc5c2
v2.4.2
Session log for support reports, honest frame timing, and a hardened install check. No feature changes.
- Settings > Diagnostics: session log. When something misbehaves: turn it on, reproduce, tap "Mark this moment", save a shareable copy and send the file on the Discord. It records gates, counts and timings -- no account data.
- Frame timing in Settings > Health. Average, 95th-percentile and worst frame gap, plus how much work the mod itself does per frame -- measured on your device.
- Install check hardened. The release-integrity check now runs fully inside the app.
- Less background work while features are off, and dense areas hold their frame rate better.
Install straight over the top; settings and resources carry over.
sha256: 3f00531640c8edace8a1a151bf0bae717e2ac1f1027f1e3867aeb45991414020
v2.4.1
Housekeeping release, no feature changes.
Fixes a problem where, on some devices, the mod parts could silently fail to load -- features dead while the menu still opens. If 2.4.0 stopped working for you, this is the fix; install straight over the top.
Your settings and resources carry over.
sha256: d04d4cc944ae5bca42d0675e6dbaf65c85e26e0ad6a57d0de49668435b4ce3fe
v2.4.0
v2.3.4b
v2.3.4
Player Speed works immediately on shipped builds, no teleport needed. The ratio was only reaching the actor entity; the object whose animator the game feeds is the character rig, so it now goes onto every rig at your feet through the game's own setter.
Also in this build:
- NoClip's body scan, the reach distances and the ESP marks work on shipped builds (the position-offset probe they all hang off was bailing out because its report file is dev-only).
- Crash records are readable (they were being written through the app's umask at mode 660, unpullable without root).
- The speed switch can no longer flip itself off from a touch glitch.
- The entity-list walk behind the rig scan is cached (it was a few thousand reads on the main thread every half second).
- Boot seeds defaults then loads your file; it never writes it.
sha256: 446f8059e37295ab14c87f186030ed97e0c99687b5061d883ca21cb343f88c93
v2.3.3
Boot never touches your settings. The saved config is the state, nothing resets behind your back. The Default preset still resets, but only when you tap it.
Extended reach goes native. The game's own prompt distance comes from the interactable's trigger radius; the reach now lifts that radius so the game itself shows its prompt at range, the 7.0 behaviour, instead of only the silent auto-collect. Restored the moment the feature goes off.
Also: the settings-persistence fix from v2.3.2 (why features kept turning themselves off), real Player Speed, and NoClip holding every party rig.
sha256: d163a8111a22629f5d6c6a1e5c4eb641a6bf1803d761ca62e0ec8b0776eedc4d