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Pathfinding obstacle - Behavior not active on their first frame #1846

@PascalLadalle

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@PascalLadalle

The following events create obstacles and then request a path through existing obstacles and these newly created obstacles. The existing obstacles are avoided but the new ones are ignored.
image
Reversing the order of the events fixes the issue, but I tend to think that the behavior should be active from the first frame the objects are created. Feature? Bug? Limitation?

pathfindingBag.zip

GD5 beta 97

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