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Simulation life

A little playground to simulate the behaviour of simple individuals.

Comming soon

Features:

  • World is composed of:

    • Width & height
    • Animals
    • Entities
    • Foods
    • Max animals number
    • Max individuals number
    • Max foods number
  • An animal is composed of:

    • Coord x and y
    • Health gauge
    • Hunger point
  • A food is composed of:

    • Coord x and y
    • Hunger point
  • An individual is composed of:

    • Coord x and y
    • Speed
    • Visual range
    • Health gauge
    • Hunger gauge
    • Hapinness gauge
    • Strength level
    • Passivity level
    • Behaviour state: "Friendly" | "Hostile" | "Neutral" ; toward every individuals or each
    • Money?
  • Individuals that can:

    • Move
    • Eat
    • To reproduce
    • Fight
    • Sell some food?

NEXT

  • Display a name
  • Add a list of info by name to get their stats
  • Dynamic size
  • Continue other feature
  • Add images
  • Heal when get enough food

Fight condition:

  • Calcul based on:
    • The hunger gauge
    • The passivity level
    • Randomness
    • Smart
  • Win
    • Health
    • Strength
    • Randomness

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