Releases: 4n7w4nPT/Tello4Quest2
Release list
Tello4Quest2 v0.6
v0.6 — main-thread hygiene + the D-pad cross. The flight log now buffers, PNG encoding runs off the main thread, and the decoder drain is time-budgeted — so taking a photo or logging a flight no longer costs UDP packets. The menu gained a D-pad cross opening a read-only Controls legend, driven by a single shared mapping table.
Tello4Quest2 v0.5
The colour path was rebuilt from the ground up after tracing a washed-out, undersaturated image back to two concrete bugs: chroma was never range-expanded (12% of saturation silently lost), and the shader output gamma-encoded RGB into a Linear-colour-space project, so the hardware sRGB-encoded it a second time. The shader also had no stereo instancing boilerplate at all, meaning both eyes were rendering the left eye's projection. Alongside that: the decoder now drains its full output queue (latency was climbing monotonically through a flight), waits for a keyframe before feeding, and restarts itself if it stalls; the UI panels no longer rebuild their canvases every frame (framerate used to degrade steadily as a flight went on, and dynamic resolution followed it down); and Settings became two gamepad-navigable pages — Video and Flight — with proper graduated sliders and toggle switches instead of the old fill-bar.
Tello4Quest2 v0.4
v0.4 adds a landscape 5-check pre-flight screen, redesigned time-series telemetry graphs and mini-map/log panels (cockpit-angled), and manual image controls — see the README for known issues and a setup note that affects whether the app launches.
Tello4Quest2 v0.3
v0.3 — real .mp4 recording (via Android's MediaMuxer, no more raw .h264 needing ffmpeg to become watchable), a flight-path mini-map, and automatic video enhancement (night mode + sharpening).
Tello4Quest2 v0.2
v0.2 adds a full Menu/Piloting/Settings screen system, a drone "activity log", shared-storage export for photos/videos/logs, and a visual redesign — see the README for known issues.