FModel
2026 Summer Update
A new update has just been released, and it brings something you have been asking for a long time: exporting entire worlds.
Getting there meant rebuilding the export pipeline from scratch, and that rework brings a bunch of side benefits along with it.
Newly added
- World export support, letting you export entire levels (SMs, ISMs, SKs, landscapes, lights, streaming levels, and more) in one go, currently as
.usda - USD is also a new export format, supporting meshes, animations (it sucks), materials, and worlds too obviously
- A new Export Session window (
Views > Export Session) that centralizesRaw Data,Model,World,Texture*, andAnimationexports, and run them as a single batch - Export options can now be overridden per-session, so you can change output directory or export parameters temporarily without touching your main settings
- A flat list view for the new explorer, for anyone who prefers that over the tiled grid
WebPexport and texture quality settings
Bug Fixes and Improvements
- Export settings UI reworked
- Export options reorganized into their own sub-menu
- Many other bug fixes and new supported games from previous updates (@LongerWarrior @Masusder)
Notes
- World export is USD-only for now, and sockets/attachments may not always be placed correctly. It supports much more UE features than preview does atm, and supports them accurately, thus what you see may not be what you get on export, in a good way.
- Under the hood, CUE4Parse's conversion library got the rework it needed, and those changes will be live next month on NuGet.
Properties (.json), andAudioexports still work outside the session system for now.
To get the latest version of FModel and experience these improvements, download the update from here https://fmodel.app/download or check for updates within the application (Help > Releases).
FModel Changelog: dec-2025...aug-2026