-
Notifications
You must be signed in to change notification settings - Fork 0
api
Also see note for better understanding.
These APIs are function tags.
Triggered when starting the creation of the structure, regardless of whether the targeted block is valid.
Execution Context:
| Context | Value |
|---|---|
| Executor | The player who creates the structure |
| Dimension | The player's current dimension |
| Position | The position of the player |
| Rotation | The rotation of the player |
| Anchor | feet |
Triggered during post-updates for valid blocks in the structure, immediately before removing the blocks. Each block update triggers this tag once. Invalid blocks will not respond.
Execution Context:
| Context | Value |
|---|---|
| Executor | Player (1st update) / Block displays or item displays (subsequent updates) |
| Dimension | The player's current dimension |
| Position | The position of the block |
| Rotation | The rotation of the player |
| Anchor | feet |
Triggered when finishing the creation of the structure. Will not trigger if the targeted block is invalid.
Execution Context:
| Context | Value |
|---|---|
| Executor | The player who creates the structure |
| Dimension | The player's current dimension |
| Position | The position of the player |
| Rotation | The rotation of the player |
| Anchor | feet |
Triggered when starting to transform the structure into blocks.
Execution Context:
| Context | Value |
|---|---|
| Executor | The player who blockifies the structure |
| Dimension | The player's current dimension |
| Position | The position of the player |
| Rotation | The rotation of the player |
| Anchor | feet |
Triggered during blockifying the structure, immediately after placing the blocks. Each block/item display triggers this tag once.
Execution Context:
| Context | Value |
|---|---|
| Executor | Block display or item display |
| Dimension | The root's current dimension |
| Position | The position of the root |
| Rotation | The rotation of the root |
| Anchor | feet |
Triggered when finishing blockifying the structure.
Execution Context:
| Context | Value |
|---|---|
| Executor | The player who creates the structure |
| Dimension | The player's current dimension |
| Position | The position of the player |
| Rotation | The rotation of the player |
| Anchor | feet |
These APIs are block tags.
Blocks that are invalid in structures. Most of them are commmon in a normal world.
Blocks that will transform into item displays instead of block displays.
Blocks that will use tinted models.
Note: you still need to define an overridden item model mappings for that block. You can check python scripts in
resourcepackbranch.
Check whether the player is morphed.