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FanControl.OpenRGB/v1.0.0
FanControl.OpenRGB v1.0.0
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FanControl.OpenRGB v1.0.0
feat(openrgb): add RainbowEffect with HSV hue cycling (d7dd9e9 )
test(openrgb): cover Name and engine binding push, exclude untestable paths (2796db1 )
test(openrgb): cover ConfigLoader.LoadOrCreate, EffectDiscovery, and Initialize (a44fa73 )
refactor(openrgb): harden engine error handling and reconnect (1050a43 )
refactor(openrgb): extract state-machine engine, slim plugin to orchestrator (8acbb7e )
feat(openrgb): add ReconnectConfig for bounded connection retries (ca2f5bf )
refactor(openrgb): bundle render state and split RenderFrame stages (d764e1f )
refactor(openrgb): reuse compiled binding regex in Load match count (240fff0 )
fix(openrgb): harden plugin lifecycle and extract config loader (a566a75 )
perf(openrgb): eliminate per-frame alloc and repeated regex in render loop (452559a )
test(openrgb): add coverage for plugin, sensors, config, and toolkit (4c4db81 )
refactor(openrgb): hardcode framerate=30 in BlinkEffect, remove injection (a2bc2fa )
fix(openrgb): replace frame-based BlinkEffect params with Hz-based (beecb17 )
fix(openrgb): use LockFile abstraction instead of inline path (ad69292 )
fix(openrgb): remove dead ActiveEffect/IdleEffect from RuleConfig (9675fdb )
refactor(openrgb): reorganize source files into subfolders (035321a )
refactor(openrgb): rename Program.cs to DevToolkit.cs (ba71757 )
refactor(openrgb): extract toolkit helpers for testability (75e8757 )
fix(openrgb): resolve config path relative to app base directory (2e832c9 )
Clean up comments across FanControl.OpenRGB source files (aec8b8e )
Refactor RenderLoop to use persistent buffers and prevent frame overlap (15046e3 )
Remove duplicate JsonDerivedType registration for GaugeGradientEffect (5ea12e1 )
Add GaugeGradient effect and update README documentation (0f1e18b )
Enhance code comments for clarity and improve README documentation on effect types and toolkit usage (9280f90 )
Refactor ProgressBarEffect to optimize LED processing and improve fill color application (847c472 )
Refactor effect selection and manual adjustment handling for improved user experience (b56c90f )
Refactor BlinkEffect to use floating-point intervals for smoother blinking transitions (39f13a2 )
Enhance user input for device and zone filtering with regex support and improve manual value adjustment in render loop (1cea736 )
Refactor effect processing to remove client dependency and consolidate color parsing methods (c1a8785 )
Refactor RGB effect processing to utilize frame buffers for smoother transitions, immediate updates and layered effects (e09ab38 )
Fix blinking effect to use immediate color switch without transition (45a39af )
Add ModulateByValue property to effects for dynamic intensity/speed control (7f5ce69 )
Add PackageReference for Costura.Fody to enhance build process (e456a17 )
Rename effects, enhance existing ones with transition speed and LED filtering (45d3e85 )
Translate all comments and messages from French to English (4579882 )
Refactoring classed for effect and rules (f1f8d85 )
Refactor RGB rules and effects for improved configuration and functionality (f39b7f3 )
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