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v3.0
v3.0 — Feature-Complete Release
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v3.0 Feature-Complete Release
P0 Core Systems
A* pathfinding (grid-based, no wall-stuck)
Save/Load system (JSON, F5/F9 quick keys)
Main.cs refactoring (5944->5493 lines, 8 files)
P1 Gameplay
161 xUnit tests (95.5% coverage on logic classes)
Faction differentiation (3 factions, exclusive techs, whitelist, selection UI)
Map editor (brush tools, ore/strategic points, save/load .rmap)
Unit animation (27 units x 3 actions x 8 directions, 4320 frames)
P2 Polish
Code cleanup (GameLog.SafeMode, debug print removal)
Dynamic maps (32/64/96, 5 themes: default/snow/desert/city/island)
BGM + unit voices (5 scenes, 10 units x 3 voice types)
Data-driven architecture (6 JSON configs, ModLoader)
CI + version automation + code standards
P3 Engineering
Replay system (record/playback command stream)
2D/3D constant dedup (GameConst)
Assets
Windows x86_64 build: IronCurtain-v3.0.zip
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