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April 20 Class Notes

Corey Bertelsen edited this page Apr 20, 2020 · 2 revisions

I forgot to hit record at the start of today's session. My apologies! Here's a summary of what was covered:

Final Project:

Details on the final project can be found AT THIS LINK.

  • Make a Music Game
  • Make sure it has some kind of tutorial/instructions
  • Due May 11, with check-ins April 27 and May 4

Musicify a Game:

Make sure you upload your builds AT THIS LINK. I prefer a video upload as well.

Ape Out:

I don't want to paraphrase too much of what Matt said, but he's given an interview that covers some of the basics of the project: https://www.musictech.net/features/interviews/ape-out-matt-boch-game-soundtrack/

The main tools used were Reaper, which he said was indispensable (you can automate a lot of tasks in Reaper with custom scripts and actions), and Audio Helm for sequencing and sampling in Unity.

For generating and categorizing drum clips, he used some different neural network structures. One of which is called Magenta, which was developed by Google and has a codebase released under Apache 2.0 (you can use and modify it as much as you want).

Other things that Matt mentioned:

The Reformer Plugin by Krotos

The Kontakt Sampler (I should mention that other samplers work just as well, Kontakt is just a standard)

Ray Wenderlich's tutorials - especially the custom editor scripting

XRaym and his Rad Reaper Resources

ReaPack and the reaper community

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