IT infrastructure professional with 9+ years of experience across technical support, system administration, and DevOps, specializing in multi-cloud environments (AWS, Azure, GCP), Linux/Windows Server administration, and Kubernetes automation.
Currently working as SysAdmin/DevOps supporting a AAA video game client for a 24/7 DevOps team at Softtek. Previously managed hybrid multi-cloud infrastructure for a large retail/cinema chain, and worked as a DevOps Technical Support Engineer on Kubernetes automation, CI/CD, and observability tooling for a US retail client.
Alongside my DevOps work, I'm passionate about game development and currently building skills in C#, Unity, and gameplay programming through Generation's Unity Bootcamp — with a particular interest in simulation systems. I enjoy exploring how infrastructure, automation, and systems thinking can apply to game development and technical game design.
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Challenge_4 - Fútbol(Unity, C#): A game where you control a ball to defend your goal from enemies that get progressively harder in waves. -itch.io: https://daniel-esteban-bolivar-c.itch.io/challenge-futbol-4
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Devops: Azure - Kubernetes + CI/CD (Terraform, AKS, Docker, GitHub Actions, Argo CD) — A complete CI/CD pipeline following real-world enterprise best practices: infrastructure as code with Terraform, containerization with Docker, automated deployment to Azure Kubernetes Service (AKS), GitOps with Argo CD, and a NoSQL database with Cosmos DB.
- https://github.com/9401Daniel/devops-lab
- Stack:Terraform · Azure (AKS, ACR, Cosmos DB) · Docker · GitHub Actions · Argo CD
- Project in progress: Next steps: monitoring with Prometheus/Grafana, HTTPS with cert-manager, Chaos Engineering
- C#, Unity (physics, collisions, coroutines, object spawning)
- JavaScript, TypeScript
- DevOps (Azure, Kubernetes, CI/CD)