Add more variables, widen access and type visibility
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Added more variables to the roster (unless otherwise specified, can be set and read as fit)
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Country ID
- Numerical ID representing the current country
- Can be read from, but not set
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Additional zombies (dead/infected/healthy)
- Number of zombies that will be transferred over from the dead/infected/healthy population respectively
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Broken/Active/Inactive flasks
- Number of broken/active/inactive research flasks in the country
- In the range [0, 10] (but is not limited to it)
- Gets set every turn, but can be set and used as temporary data storage
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Vampire obituary count
- Local vampire death count in the country
- Increases by 1 when a vampire dies, but is set to 0 by a (infinite) main-game event which also displays a pop-up
- A custom event that sets it back to 0 without a pop-up should always trigger before the main-game event
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Additional deaths (healthy/zombie)
- Number of deaths that will be transferred over from the healthy/zombie population respectively
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Variable access widening feature
- Allow setting 'Cure Requirement' and 'Cure Complete Flag'
- Allow reading from 'Bonus country human/zombie combat strength'
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Variable type definition feature
- Shows the type of the selected variable
- See wiki for more details