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Add more variables, widen access and type visibility

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@9thCore 9thCore released this 07 Dec 08:54
· 21 commits to main since this release
  • Added more variables to the roster (unless otherwise specified, can be set and read as fit)

    • Country ID

      • Numerical ID representing the current country
      • Can be read from, but not set
    • Additional zombies (dead/infected/healthy)

      • Number of zombies that will be transferred over from the dead/infected/healthy population respectively
    • Broken/Active/Inactive flasks

      • Number of broken/active/inactive research flasks in the country
      • In the range [0, 10] (but is not limited to it)
      • Gets set every turn, but can be set and used as temporary data storage
    • Vampire obituary count

      • Local vampire death count in the country
      • Increases by 1 when a vampire dies, but is set to 0 by a (infinite) main-game event which also displays a pop-up
      • A custom event that sets it back to 0 without a pop-up should always trigger before the main-game event
    • Additional deaths (healthy/zombie)

      • Number of deaths that will be transferred over from the healthy/zombie population respectively
  • Variable access widening feature

    • Allow setting 'Cure Requirement' and 'Cure Complete Flag'
    • Allow reading from 'Bonus country human/zombie combat strength'
  • Variable type definition feature

    • Shows the type of the selected variable
    • See wiki for more details