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v0.2.0 Release

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@EthanAlmloff EthanAlmloff released this 16 Apr 18:36
· 25 commits to main since this release

Easier Multithreading

v0.1.5 had unintended consequences on non-multithreaded systems. In this release, we fix that! Instead of requiring send sync for absolutely everything, now send + sync is only required for components being accessed or added in multithreaded functionality.

Renaming

We made a slight adjustment to the name of the "GameEngine" struct. That name doesn't accurately represent what it is, it is a ecs not a game engine. So "GameEngine" has been changed to "World" to better reflect functionality and purpose.