A personal project where I am developing a game using c# and react as the fullstack archicture. I have plans to use the godot for the game engine once I have studied it.
A fantasy RPG game that is based on a tabletop game that I have personally designed in the past as as play-by-post.
- Set up a moving player sprite in the primary scene.
- The assets are borrowed from Michael Games: https://michaelgames.itch.io/2d-action-adventure-rpg-assets

- The assets are borrowed from Michael Games: https://michaelgames.itch.io/2d-action-adventure-rpg-assets
- Set up simple idle and walking animations for the player.
- Implemented finite state machine pattern for the player.
- added idle and walking states.
- Tile Maps and Terrain
- Added camerabody to the player
- Adjusted the direction logic
- Reorganized the godot project structure.
- Added attack animation and shadow to the player
- Added attack audio clip
- Added HitBoxes for Placeholder Plants and "HurtBox" for Player
- HurtBox fixes
- Auto Camera Limits