Fix xenophobia in Creatures#4420
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LtRipley36706 merged 1 commit intoACEmulator:masterfrom Mar 15, 2026
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Skip HeritageGroup checks during Activation/Use for Creatures
gmriggs
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Mar 15, 2026
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are you sure this code works as expected?
is this if check intended to fail for Creatures, but pass for Players? or is it intended to fail for both?
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Yep, checked against NPCs and Vendors, while still maintaining the check for equipping or using other things that HeritageGroup defined. The check is skipped if the WorldObject being used is a Creature. |
gmriggs
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Mar 15, 2026
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Skip HeritageGroup checks during Activation/Use for Creatures.
Thanks to Atanamir for catching this bug!