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hand_generator_blender_v0.1.0

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@Shimingyi Shimingyi released this 09 Jul 08:16

TODO / Roadmap

  • Retargeting / skeleton mapping: built-in mappings for SMPL and Vicon skeletons; a general mapping-file workflow and automatic scale normalization for arbitrary skeletons are in progress.

  • Read directly from the scene: currently reads BVH from disk; reading edited armature animation directly from the Blender scene is not yet supported.

  • Single-hand / partial generation: support generating only the left or right hand, or replacing selected joints only.

  • Make Inference Steps effective: the parameter is exposed, but the current TorchScript model uses a fixed step count internally — still to be wired up.

  • Semantic control in the UI: text/attribute controls (e.g., fist tightness, style strength) are currently demonstrated offline and not yet integrated into the add-on panel.