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September 2026 Update

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@AITYunivers AITYunivers released this 28 Sep 04:08

Requires .NET 6.0 Desktop Runtime

MMF1.5 ADPCM fixes (#27)
Fixed Global Strings chunk being read for MMF1.5 and older
Fixed MMF1.5 extension reading
Added 523 more Object Icons (Thanks @RainbowHype123)
Fixed 296 Activate/Deactivate Group actions
Generalized Console Exporter detections, breaks with custom exporters tho
Fixed 296 Qualifiers
Fixed 296 Set Effect action
Forced Nebula to default to Windows is no ExtendedHeader is found (#34)
Fixed an issue with images breaking after using two different tools (#37)
Fixed Nebula being unable to open games larger than 2GB (#37)
Made it so the PAME/PAMU header is used to detect unicode, and added Ignore Header parameter to restore old functionality (#37)
Fixed an issue with 296 patches being applied to older versions of Fusion
Fixed Color Palette images being converted to RGBA incorrectly (#42)
Added a bypass for games with a SteamStub
Added Shader Support back into 296 with placeholder names (#43)
Fixed some ACEs related to Fast Loops, Groups, and Global Variables in 296 (#43 and #58)
Fixed some optimized conditions being incorrectly read by the editor (#43)
Optimized Decryption (#44)
Added (sorta) Shader support to Android (#45 and #47)
Fixed Android loading for apks (#45 and #47 and #51)
Fixed floats in Android (#47 and #48)
Added font and sound support to Android (#47 and #48)
Added Override Runtime Version parameter (#48)
Fix old games using pointers for groups incorrectly (#53)
Fixed an issue where animations wouldn't read correctly if there were too many (#56)

Huge thanks to the contributors who kept Nebula going despite my lack of involvement recently.
Names can be found at the bottom of this release note

Generated Patchnotes

What's Changed

New Contributors

Full Changelog: general_patches...september_2026_update