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Releases: AInine9/DragonSwordTreasureRadar

v1.6.2

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@AInine9 AInine9 released this 08 Aug 13:41
  • Fixed world-map marker alignment on ultrawide and other aspect ratios.
  • Removed the incorrect ignored-treasure override for 10220122.
  • Added version metadata and a SHA-256 checksum to release builds.

v1.6.1

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@AInine9 AInine9 released this 03 Aug 13:54
  • Treasure-type labels are now disabled by default for new installations. Marker colors remain enabled, and existing user configuration values are preserved during updates.

v1.6

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@AInine9 AInine9 released this 03 Aug 11:43
7b23b57
  • Improves save-state selection and recovery while the game rewrites its save database.
  • Adds treasure-type labels and colors, plus a height indicator for the nearest treasure.
  • Adds configurable text scaling for treasure labels and debug coordinates.
  • Correctly resolves metadata for duplicate save IDs using marker coordinates.
  • Adds treasure override aliases and ignore rules for known duplicate or inaccessible records.
  • Improves world-map transition recovery and marker responsiveness.

Contributed by @xiaofei-dev

v1.5

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@AInine9 AInine9 released this 01 Aug 14:08
  • Adds uncollected treasure markers to the world map with pan and zoom tracking.
  • Shows the overlay only while the game is the foreground application.
  • Preserves existing config.lua values during updates.
  • Improves full-map performance and radar state reliability.

v1.4

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@AInine9 AInine9 released this 30 Jul 05:47

Changes

  • Restored collected-chest filtering for DragonSword: Awakening 1.0.4.
  • Added automatic detection of the relocated save database key reference.
  • Reduced periodic stutter by caching save metadata and refreshing SQLCipher data in the background.
  • Reduced UE4SS processing by indexing treasure coordinates into nearby spatial cells.
  • Reduced unnecessary overlay polling and redraws.

v1.3

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@AInine9 AInine9 released this 29 Jul 12:43
525a78e

Changes

  • Added optional diagnostics controlled by debug_logging in config.lua.
  • Added save-state and overlay geometry diagnostics for troubleshooting.
  • Prevented duplicate overlay processes.
  • Refactored the overlay and installer into focused source files.
  • Reduced unnecessary processing and improved resource cleanup.

v1.2.3

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@AInine9 AInine9 released this 29 Jul 08:49

Fixes minimap marker scaling on non-16:9 resolutions, including 4:3, 16:10, and ultrawide aspect ratios. The overlay now follows the game HUD scale using both client width and height.

v1.2.2

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@AInine9 AInine9 released this 29 Jul 07:51

Improves windowed-mode overlay positioning across DPI and multi-monitor configurations by using the game client area directly. Adds DragonSwordTreasureRadarGeometry.log for display-position diagnostics.

v1.2.1

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@AInine9 AInine9 released this 29 Jul 06:37

Fixes marker alignment in windowed mode at high Windows display scaling and improves high-DPI multi-monitor rendering.

v1.2

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@AInine9 AInine9 released this 29 Jul 05:30

Adds automatic minimap scale detection for town and field areas.