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Releases: AInine9/Onimusha-DualSense

Onimusha DualSense v1.3.0

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@AInine9 AInine9 released this 28 Sep 15:01
  • Added configurable L2 vibration for gauntlet use, soul absorption, and rift sealing, while preserving the bow's trigger profile.
  • Fixed trigger vibration remaining active after the control-channel watchdog expires.
  • Kept the gauntlet hum uninterrupted when soul vibration is disabled.
  • Increased the master haptic gain limit from 1.0 to 3.0.

Onimusha DualSense v1.2.0

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@AInine9 AInine9 released this 13 Sep 08:30

Changes

  • Added direct Bluetooth HID haptics for compatible DualSense Bluetooth collections alongside the existing USB path.
  • Added controller hot-plug handling and stable USB/Bluetooth transport switching while the MOD is running.
  • Reduced bridge diagnostic snapshot overhead by bounding extended telemetry without removing event-driven haptic handling.
  • Kept Start-Mod.cmd open for the MOD lifetime, added clearer automatic/manual game-launch guidance, and made closing the window stop the MOD; the obsolete Stop-Mod.cmd launcher is no longer generated.
  • Improved the manual setup prompt for the game folder containing OnimushaWotS.exe and removed obsolete Lua backup creation/restoration during install and uninstall.

Onimusha DualSense v1.1.2

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@AInine9 AInine9 released this 11 Sep 06:39

Changes

  • Added independent adaptive-trigger strength control with adaptive_trigger_strength.
  • Reduced idle bridge and companion polling, and skipped unnecessary Wwise switch enumeration.
  • Replaced an unsafe dead-heat native predicate call with the observed impact callback.
  • Added startup HID recovery for unavailable or reconnecting USB DualSense devices.
  • Added support for the stock Wireless Controller name for the required four-channel audio endpoint.
  • Expanded the public build guide with restore and separate GitHub/Nexus package commands.

Onimusha DualSense v1.1.1

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@AInine9 AInine9 released this 10 Sep 12:57

Changes

  • Added the auto_launch_game setting. Set it to false to start the companion without opening Steam.
  • Added the one-time Start-Mod.cmd --no-game override for separate game startup.
  • Kept the default behavior enabled so existing installations continue to start the game automatically.

Onimusha DualSense v1.1

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@AInine9 AInine9 released this 10 Sep 10:33

Onimusha DualSense v1.1

Changes

  • Added configurable adaptive_triggers; it defaults to true, while false disables trigger resistance.
  • Added USB HID write recovery with fresh-device reconnect and bounded retry backoff.
  • Preserved native bow feedback while correcting combat handoff and delayed contact handling.
  • Corrected source-derived defense contact routing and sustained parry friction handling.
  • Retained IPC/performance improvements and provisional USB DualSense Edge support.

Onimusha DualSense v1.0

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@AInine9 AInine9 released this 09 Sep 05:26

Onimusha DualSense v1.0

Initial public release of the unofficial DualSense mod for the PC version of Onimusha: Way of the Sword.

Highlights

  • Sound- and action-based haptic feedback generated from the user's local game files.
  • Adaptive-trigger effects for combat and gameplay actions.
  • Playback-aware handling for Wwise pitch, volume, delay, switches, states, and randomized variants.
  • Dedicated handling for guard, deflect, parry, dodge, attacks, movement, UI, and cinematic boundaries.
  • Setup downloads checksum-pinned external tools and does not redistribute game audio.

Requirements

  • Windows x64 and .NET 10 Runtime.
  • A compatible REFramework build.
  • One DualSense connected by USB.
  • Steam Input can remain enabled. The DualSense audio device must be enabled in Windows.

See the included README for installation and troubleshooting. This project is unofficial and is not affiliated with Capcom, Sony, or the game developers.

SHA-256 (Onimusha-DualSense-v1.0.zip):

880F63D67E7ABF782A16325C0C41EB7FA64E69C74E53673331781166BAB21C91