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SCUM Modding Studio 3.0: new 3D look, traders anywhere, craftables, vehicle parts, loot editor

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@github-actions github-actions released this 09 Oct 08:14
· 9 commits to main since this release

What's new

  • A new look for the 3D view. A sky with the sun, haze over distant hills, a sea with moving waves, reflections and clear turquoise shallows (lakes and rivers too), soft sun shadows, and materials with their normal maps and highlights. Textures stay compressed on the graphics card, so the view uses less memory than before.
  • Traders anywhere. Assets › Traders (or search "trader" / "shop") and Economy › Place a trader put a complete working trader on the map: trade post, NPC, outpost and economy section. Exports come with a note on where EconomyOverride.json goes for servers and single player.
  • Economy page. Every trader's stock, prices, sale prices and fame, with item pictures. Deleted outposts drop out by themselves.
  • Craftables page and its own mod. Make almost any object craftable and placeable in game (furniture, crafting stations, generators) with a recipe suggested from its material and size.
  • Vehicle parts and weapon attachments. Choose the parts each vehicle spawns with, per spawn preset, or leave a slot empty. Let a weapon take other magazines, rails, muzzles or sights, or take one away.
  • Loot editor. Copied lockers, safes, crates and cabinets stay lootable with their loot, and any searchable object can become decoration or get other loot presets.
  • Clear grass under it. Placed objects (bridges, floors, buildings) remove the grass and bushes under them in game. One checkbox per object, on for new ones.
  • Brush. Select or Plant right under the toolbar; planting spaces trees, bushes and rocks 1–3 m apart at random, on the ground.
  • Gizmo like Blender. A real move/rotate/scale gizmo with Global, Local or View orientation (comma key).
  • Fit to ground in the toolbar (and the End key): the selection lands on whatever is under it, ground, road, roof, wall, vehicle or a bridge you bent, without sinking in.
  • Multi-selection buttons. Copy, Paste and Delete next to the selection. A copied building pastes anywhere on the island.
  • Roads and bridges. Every road and bridge piece bends, rises and curves in an S, and Snap joins pieces moved with the gizmo arrows too.
  • Duplicate in place. The copy appears exactly where the original is and stays selected for 2 seconds so you can drag it off.
  • Prefabs, Replace and mechanic's lifts. Save groups as prefabs, swap a mesh for another, place a mechanic's lift and link it to a mechanic.
  • Faster. Levels load 2–4 times faster and the island streams in smoothly while you fly.

Fixes

  • Copied roads are no longer pink in game. Road pieces are written the way the game places them. Export your project again to fix roads already placed.
  • Deleted outposts and objects are really gone in game: traders, stalls, fires, lights and invisible collision included.
  • Two crates moved together no longer leave one floating.
  • Placed rocks keep their collision, so knocked-out players no longer fall under them.
  • The camera no longer flies on by itself, also while you are in another app, and the mouse no longer jumps.
  • Fit to ground no longer tips cars into the ground when their corners stand on different things (a deck and the ground below).
  • Ctrl+C / Ctrl+V on a multi-selection work every time.
  • A selected object is always lit orange.
  • No more freezes on Ultra and no more "Cannot access a disposed object" error.
  • Tilted spawn points keep their exact turn when copied.
  • A big delete can no longer stop halfway, and a project whose journal no longer replays still opens.

Install

Already on 0.2.0 or newer: press Update at the top of the app. New here: download SCUM-Modding-Studio-3.0.0-win-x64.zip below and unzip it anywhere.