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SCUM Modding Studio 3.1.0
Hotfix and additions
Fixes for the problems you reported on Discord since 3.0, and the features you asked for.
Fixes
- No more "Function does not accept floating point Not-a-Number values" errors. Dragging an arrow while looking almost along it flung the object kilometres away, and from there every mouse move failed. The drag now holds still until the mouse turns back, and no edit can put an object at an impossible place, so such a value never reaches your project or mod.
- The sun and moon no longer jump when you turn the view.
- Replace shows the new model at once. A replaced building part or object kept its old model in the 3D view, although the change was saved and exported. Ctrl+Z / Ctrl+Y switch it back and forth.
- Copied sentry robots spawn. A duplicated or pasted sentry is now added to its zone's list, so the game spawns it; pasted where there are no sentries, it brings a zone of its own.
- Doors of a copied building open and close every time.
- Hangars and buildings in their real colours. The airfield hangars were drawn white; the game darkens and tints each material, and the studio now does the same (roofs, trims and floors elsewhere too).
- Nothing spawns inside what you build. "Clear grass and spawns under it" (on by default for placed objects) also removes the vehicle and zombie/NPC spawn points that stand inside the object. Points on a road under a bridge stay.
- Craftables. Removing every craftable now also deletes the old Craftables pak; names in Arabic and other scripts no longer collide; a mistyped ingredient tag no longer breaks the recipe.
New
- Craftables: Add from the game. A gallery of every object (15,800+) and every item you can pick up (weapons, ammunition, tools, food, clothes, 2,700+) in 3D pictures, plus imported mods and DLC packs. Click one to make it craftable.
- Any item as a craftable. Weapons, tools, food and the rest get a recipe of their own with your ingredients, in the right section of the crafting menu.
- Import 3D model. Bring an FBX or OBJ (a table, a sign, a prop) into the Craftables page; the studio cooks it for SCUM with Unreal Engine 4.27 if you have it installed (the first import takes a few minutes).
- NPCs instead of zombies. Spawns › Zombies now names each group of a threat zone (Zombies, Armed NPCs, Animals, Drones): set Zombies to 0 and the zone spawns armed NPCs instead.
- Time of day with the game's own night. A Time slider in the Map on SCUM's clock (sunrise 06:00, sunset 21:00); the night uses the game's moon, night light and exposure, so it is as dark as in game.
- Lighter 3D view switches in Settings: spawn places as 3D models or simple shapes (simple shapes stop the constant redraw), animated sea on/off, lighting on/off.
- Plant on a timer in Brush › Plant, and the ground up close with the relief of its paint layers.
Thanks to igor8802, seviscache and everyone who reported in #bug-reports and #feature-requests.