Repository navigation
SCUM Modding Studio 3.4.0
SCUM Modding Studio 3.4.0
New
- Items page: clone any item, not only weapons (coins, medicine, food, materials), with its own name, weight and values.
- Materials per skill level: set what a recipe costs at each Engineering / Survival level (the game's own per-level amounts).
- Craftables: your own asset names and folders, a large fridge for food, clothes in the gallery and the ingredient picker.
- Every craftable shows its own picture in the game's crafting menu (a bed shows a bed, a fridge a fridge).
- Vehicle decals like the game's tattoos: the game's own designs, layers, presets, PNG/SVG import, mirror to the other side.
- Replace a sentry robot with NPC guards at its posts.
- Holes in the ground for bunkers (experimental, switch in Settings).
Fixed
- A drawn bridge now blocks at its railings, not only on the road.
- Crafted items are the game's own items (clothes can be worn).
- Every export is checked before it is packed: a broken pak is stopped with a clear message.
- Import on the Economy page shows EconomyOverride.json again.
- Dragging a decal no longer stutters.
The full list is in CHANGELOG.md.