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SCUM Modding Studio 3.4.0

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@ALLAWI32 ALLAWI32 released this 17 Oct 07:34
· 2 commits to main since this release

SCUM Modding Studio 3.4.0

New

  • Items page: clone any item, not only weapons (coins, medicine, food, materials), with its own name, weight and values.
  • Materials per skill level: set what a recipe costs at each Engineering / Survival level (the game's own per-level amounts).
  • Craftables: your own asset names and folders, a large fridge for food, clothes in the gallery and the ingredient picker.
  • Every craftable shows its own picture in the game's crafting menu (a bed shows a bed, a fridge a fridge).
  • Vehicle decals like the game's tattoos: the game's own designs, layers, presets, PNG/SVG import, mirror to the other side.
  • Replace a sentry robot with NPC guards at its posts.
  • Holes in the ground for bunkers (experimental, switch in Settings).

Fixed

  • A drawn bridge now blocks at its railings, not only on the road.
  • Crafted items are the game's own items (clothes can be worn).
  • Every export is checked before it is packed: a broken pak is stopped with a clear message.
  • Import on the Economy page shows EconomyOverride.json again.
  • Dragging a decal no longer stutters.

The full list is in CHANGELOG.md.