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SCUM Modding Studio 3.5.0
SCUM Modding Studio 3.5.0
New
- Each page as its own mod: Export this page on Vehicles, Weapons, Items and Spawns, step 6 on Craftables, Export map only on the Map. Page paks work alone or installed together.
- Spawns: full control of each spawn point: select it, drag it, turn it, change what it spawns, delete it, and Show on the Map.
- Craftables in six clear steps, saying exactly which menu and section an item appears in.
- Base buildings like the game's: cabins are built on the ground, upright, with the game's health and decay, plus Needs a flag and Repair cost %.
- Place in front (experimental): a switch per craftable, so a big building can appear ahead of you instead of around you (distance from its size, or set in metres).
Improved
- Weapons studio: opens on the AKM, guns look like the game, softer paint with a Strength slider, magazines shown beside the gun, in-game name and spawn command.
- Vehicles studio: the game's own prisoner for scale, drag a design onto the car, stick decals across every part, 98 redrawn designs, Replace texture with undo, adding and removing parts works, clone names with their #SpawnVehicle command.
- Map: smoother camera and steadier trees while moving.
Fixed
- Objects the Map drew white are painted again (light towers, generator trailers, hangar shelves).
- No more white and blue blotches in the far view, and far roads are whole again.
- No more brown puddles with dark rims on the coast or flat smudges on the B_4 airfield.
- Laika and WolfsWagen: paint and stickers land where you put them.
- A server export is no longer stopped by an old imported mod (BP_Prisoner / PP_LowLightVision_Inst).
- Deleting and copying objects in the same map area exports again.
- A project with clones and craftables exports again.
The full list is in CHANGELOG.md.