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SCUM Modding Studio 3.5.0

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@ALLAWI32 ALLAWI32 released this 17 Oct 22:05
· 1 commit to main since this release

SCUM Modding Studio 3.5.0

New

  • Each page as its own mod: Export this page on Vehicles, Weapons, Items and Spawns, step 6 on Craftables, Export map only on the Map. Page paks work alone or installed together.
  • Spawns: full control of each spawn point: select it, drag it, turn it, change what it spawns, delete it, and Show on the Map.
  • Craftables in six clear steps, saying exactly which menu and section an item appears in.
  • Base buildings like the game's: cabins are built on the ground, upright, with the game's health and decay, plus Needs a flag and Repair cost %.
  • Place in front (experimental): a switch per craftable, so a big building can appear ahead of you instead of around you (distance from its size, or set in metres).

Improved

  • Weapons studio: opens on the AKM, guns look like the game, softer paint with a Strength slider, magazines shown beside the gun, in-game name and spawn command.
  • Vehicles studio: the game's own prisoner for scale, drag a design onto the car, stick decals across every part, 98 redrawn designs, Replace texture with undo, adding and removing parts works, clone names with their #SpawnVehicle command.
  • Map: smoother camera and steadier trees while moving.

Fixed

  • Objects the Map drew white are painted again (light towers, generator trailers, hangar shelves).
  • No more white and blue blotches in the far view, and far roads are whole again.
  • No more brown puddles with dark rims on the coast or flat smudges on the B_4 airfield.
  • Laika and WolfsWagen: paint and stickers land where you put them.
  • A server export is no longer stopped by an old imported mod (BP_Prisoner / PP_LowLightVision_Inst).
  • Deleting and copying objects in the same map area exports again.
  • A project with clones and craftables exports again.

The full list is in CHANGELOG.md.