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GUI Events
Patrick Miller edited this page Jul 17, 2026
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1 revision
There are two sections available that allow you to run code whenever the GUI is opened and whenever it is closed:
run (when|while) (open[ing]|clos(e|ing)) [[the] gui]
run (when|while) [the] gui (opens|closes)
run on [gui] (open[ing]|clos(e|ing))For example, we could prevent the player from being damaged while they have the GUI open:
command /protectedgui:
trigger:
create a gui with a virtual chest inventory named "Protected GUI":
run on open:
make the player invulnerable
run on close:
make the player vulnerable
open the last created gui for the playerIt is also possible to prevent the user from closing the GUI by using the cancel gui close effect:
(cancel|uncancel) [the] gui clos(e|ing)For example, we could make a game that requires the user to click five times before they can close the GUI:
command /cookieclicker:
trigger:
set {-clicks::%player%} to 0
create a gui with a virtual dispenser inventory named "<brown><bold>Cookie Clicker":
make gui slot 4 with a cookie named "<brown>Clicks: %{-clicks::%player%}%":
add 1 to {-clicks::%player%}
set the name of the gui clicked item to "<brown>Clicks: %{-clicks::%player%}%"
run on close:
if {-clicks::%player%} is less than 5:
cancel the gui closing
open the last created gui for the playerskript-gui-cookie-clicker.mov
Caution
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