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ARMSX2 nightly 20260716 (c2ee554b56)

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@github-actions github-actions released this 16 Jul 10:44

Automated nightly build for community testing (unsigned).

Platforms: macOS arm64, Linux arm64 (4K and 16K pages), Windows arm64, Android (sideloadable APK). iOS is not included yet.

What's new

  • GS/Vulkan: gate the V3D feedback carry per-target, keep the draw-local note
  • GameDB : Fixes sound RPC to The Gift
  • GS/Vulkan: retain V3D feedback passes across compatible draws
  • Android 2.6.7: gyro+stick combine, per-game BIOS, library online patches, ANGLE driver picker
  • Android 2.6.4: Fast-Forward menu button, GPU driver recommendation, gyro aim-stick, cheats CRLF fix
  • GameDB : Minor Fix For Cy Girls
  • fix ios and macos shared code
  • ubuntu apt enforce ipv4
  • sign macos app
  • sign ios app
  • increase cache size
  • fix noble
  • fix ios pcap
  • fix NEON-SPU2 activation
  • USB: Copy Virtua Cop offsets to Re-Birth JP version
  • GS/TC: Invalidate rgb + alpha on contained target swizzle mismatch
  • GS/TC: Improve handling of different format overlap in preload
  • GS/HW: Improve clears when half is zero + alter mismatched DHC lookup
  • GS: Make size macros const expressions
  • GS/TC: Don't clear valid flags if render target is only partially cleared
  • GS:HW: Fix regression with prefer_reuse texture fetching flag.
  • GS/TC: Only bilinear resize depth if downscaled
  • GameDB : Fixes transparecy effect To Resident Evil - Outbreak
  • GameDB : Fixes break render for Marvel - Ultimate Alliance
  • Android 2.6.3: OSD reliability, hide games, custom RA sound, green Play button, Mali Vulkan speedup, ANGLE G77 fixes
  • Qt: Update Base Translation.
  • Debugger: Add navigation history with back and forward buttons
  • Debugger: Improve menu item sorting
  • GS/OGL: Increase padding to fill ProgramSelector size
  • Debugger: Improve layout editor dialog
  • Android: fix ANGLE boot crash (null glDrawElementsBaseVertex on GLES 3.1 → alias to OES/EXT) + Jak 3 GameDB fixes (all regions)
  • Pad: Fix enum entries check
  • GameDB : Set textureInsideRT 2 To Bladur Gate Dark Alliance
  • GameDB : Set RoundSprite Full To Atelier Iris
  • Android: re-add Setup / Change Folders to the library overflow menu (re-opens the setup wizard to change storage/disc folders)
  • Android 2.6.1: fix controller remap regression, Black/OLED themes, Boot BIOS, menu scroll memory, RA file-type badge, sub-native resolution fix, achievement-sound reliability, GameDB (Tekken 4/5/Tag, Ar Tonelico 1&2, Aeon Flux, Musashi)
  • USB: Add GunCon 2 values for the Japanese versions of Time Crisis II
  • ARMSX2 branding
  • Android 2.6.0: ANGLE toggle, gyroscope, cheats/disc-swap, GameDB + fixes
  • converting backslashes to forward slashes
  • Qt: Update Base Translation.
  • GS/HW: Adjust shuffle predetect for only texture formats under 32bit
  • fix hardcoded deps
  • fix case sensitivity ARM64
  • set path
  • workflow windows arm64
  • iOS: add opt-in dSYM CMake option
  • vtlb: guard fastmem mapping against missing reservation
  • GS: write JIT code through RW alias on iOS dual-map
  • GS: Bump shader cache version.
  • GitIgnore: Ignore Kate project files
  • GS: Move readback image dump to Transfer Images parameter from Save RT
  • GS:DX:VK: Always make null texture with UAV usage.
  • GS/DX: Fix typo with primid init output.
  • Deps/gha: Bump the ci-deps group across 1 directory with 2 updates (PCSX2#14644)
  • common: Fix build on ryml < 0.11
  • Qt: Update Base Translation.
  • Qt: Clean up Setup Wizard's labels
  • Qt/Launcher: Fix StartupWMClass Value
  • Qt: Add Create PCSX2 shortcut option to setup wizard
  • Qt: Decouple CreateShortcut from the ShortcutCreationDialog

Full changelog: nightly-20260713...c2ee554