ARMSX2 nightly 20260716 (c2ee554b56)
Pre-release
Pre-release
Automated nightly build for community testing (unsigned).
Platforms: macOS arm64, Linux arm64 (4K and 16K pages), Windows arm64, Android (sideloadable APK). iOS is not included yet.
What's new
- GS/Vulkan: gate the V3D feedback carry per-target, keep the draw-local note
- GameDB : Fixes sound RPC to The Gift
- GS/Vulkan: retain V3D feedback passes across compatible draws
- Android 2.6.7: gyro+stick combine, per-game BIOS, library online patches, ANGLE driver picker
- Android 2.6.4: Fast-Forward menu button, GPU driver recommendation, gyro aim-stick, cheats CRLF fix
- GameDB : Minor Fix For Cy Girls
- fix ios and macos shared code
- ubuntu apt enforce ipv4
- sign macos app
- sign ios app
- increase cache size
- fix noble
- fix ios pcap
- fix NEON-SPU2 activation
- USB: Copy Virtua Cop offsets to Re-Birth JP version
- GS/TC: Invalidate rgb + alpha on contained target swizzle mismatch
- GS/TC: Improve handling of different format overlap in preload
- GS/HW: Improve clears when half is zero + alter mismatched DHC lookup
- GS: Make size macros const expressions
- GS/TC: Don't clear valid flags if render target is only partially cleared
- GS:HW: Fix regression with prefer_reuse texture fetching flag.
- GS/TC: Only bilinear resize depth if downscaled
- GameDB : Fixes transparecy effect To Resident Evil - Outbreak
- GameDB : Fixes break render for Marvel - Ultimate Alliance
- Android 2.6.3: OSD reliability, hide games, custom RA sound, green Play button, Mali Vulkan speedup, ANGLE G77 fixes
- Qt: Update Base Translation.
- Debugger: Add navigation history with back and forward buttons
- Debugger: Improve menu item sorting
- GS/OGL: Increase padding to fill ProgramSelector size
- Debugger: Improve layout editor dialog
- Android: fix ANGLE boot crash (null glDrawElementsBaseVertex on GLES 3.1 → alias to OES/EXT) + Jak 3 GameDB fixes (all regions)
- Pad: Fix enum entries check
- GameDB : Set textureInsideRT 2 To Bladur Gate Dark Alliance
- GameDB : Set RoundSprite Full To Atelier Iris
- Android: re-add Setup / Change Folders to the library overflow menu (re-opens the setup wizard to change storage/disc folders)
- Android 2.6.1: fix controller remap regression, Black/OLED themes, Boot BIOS, menu scroll memory, RA file-type badge, sub-native resolution fix, achievement-sound reliability, GameDB (Tekken 4/5/Tag, Ar Tonelico 1&2, Aeon Flux, Musashi)
- USB: Add GunCon 2 values for the Japanese versions of Time Crisis II
- ARMSX2 branding
- Android 2.6.0: ANGLE toggle, gyroscope, cheats/disc-swap, GameDB + fixes
- converting backslashes to forward slashes
- Qt: Update Base Translation.
- GS/HW: Adjust shuffle predetect for only texture formats under 32bit
- fix hardcoded deps
- fix case sensitivity ARM64
- set path
- workflow windows arm64
- iOS: add opt-in dSYM CMake option
- vtlb: guard fastmem mapping against missing reservation
- GS: write JIT code through RW alias on iOS dual-map
- GS: Bump shader cache version.
- GitIgnore: Ignore Kate project files
- GS: Move readback image dump to Transfer Images parameter from Save RT
- GS:DX:VK: Always make null texture with UAV usage.
- GS/DX: Fix typo with primid init output.
- Deps/gha: Bump the ci-deps group across 1 directory with 2 updates (PCSX2#14644)
- common: Fix build on ryml < 0.11
- Qt: Update Base Translation.
- Qt: Clean up Setup Wizard's labels
- Qt/Launcher: Fix StartupWMClass Value
- Qt: Add Create PCSX2 shortcut option to setup wizard
- Qt: Decouple CreateShortcut from the ShortcutCreationDialog
Full changelog: nightly-20260713...c2ee554