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MaliBridge v0.2.1
MaliBridge v0.2.1
Descriptor batching is now off by default. With it on, Risk of Rain 2 (Unity, DXVK) showed black flickering on the Mali-G720; with it off the game plays cleanly at about 20 fps. The batching gave no measurable fps gain in the games tested (they are GPU-bound), so correctness wins until the bug is found.
VKBRIDGE_DESC_BATCH=1(client side) turns the batching on.VKBRIDGE_NO_DESC_BATCH=1still forces it off.- Everything else is as in v0.2: faster ASTC transcoding, BC6H -> ASTC HDR, the compat fixes. The protocol hash is unchanged (
4a9da939fdf65896): server and client from v0.2 and v0.2.1 interoperate, but take both from here.
New in the README's games table: Inscryption (runs well, 68-83 fps) and Risk of Rain 2 (runs, 15-23 fps in the first stage).
Attached files
libvkbridge_server.so,libvkbridge_jni.so: server (Android arm64-v8a, API 26+)libvulkan_droidbridge.so,droidbridge_icd.json: client ICD (Linux glibc, aarch64)